Homebrew Automaton Species Details

Enhanced Optical Sensors

  • You are an engineering marvel, your mechanical eyes included. Gain advantage on Insight and Perception checks as well as a Darkvision of 60 feet.

Living Construct

  • You are immune to disease. You do not need to eat or breath, Instead of sleeping you must perform maintenance on yourself for 4 hours each day. You have disadvantage on perception checks whilst performing this maintenance.

Metallic Alloy

  • Your construction incorporates metals and other resistant materials, granting you a +1 bonus to Armor Class. Due to your unique construction, you are not able to wear traditional non-magical armor. Your armor is always in the form of the metallic alloy of varying degrees as represented by the armor table. For example, leather armor would actually look like lightweight plating which allowed you freedom of movement granted by light armor. Your armor must be fitted onto you by someone proficient in tinker’s tools. Fitting new armor plating takes 8 hours when done by yourself and 4 when done by someone else. At character creation, you start with fitted armor plating of a quality as granted by your class’ starting equipment. This trait does not inhibit your ability to attune to and equip magical items as normal, or wear clothes for the sake of your appearance.

Advanced Joint Servos

  • You are able to charge your legs with compressed air for controlled bursts of kinetic energy. You do not suffer the penalties imposed when making any jump without a running start and you are able to sue your kicks as improvised weapons. Additionally, you are are able to fall an additional 10ft before you take falling damage.

Star-Metal Parts

  • Your construction from dwarven mastery involved that of fallen star-metal, enhancing your durability against the elements. Your hit point maximum increases by 1, and increases by 1 every time you gain a level.

Rapid Reconstruction

  • You are built with internal repair mechanisms. On your turn as a bonus action, you may choose to spend one of your hit dice to recover hit points. At levels 4, 8, 12, 16, and 19 an additional hit die may be used up to 6 per turn.

Integrated Tinkerer's Tools

  • You have tinker’s tools integrated into your wrists. If you are searched, it is a DC20 perception check to find these tools, but even if they are found, it is impossible to remove them as they are part of your body.

Automaton Traits

Automatons have the following traits and abilities: