Homebrew Firenewt Species Details

Originally from the Elemental Plane of Fire, firenewts can often be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after spending a week away from a source of moist heat. Firenewts therefore delve for sources of heat in the earth, and a firenewt lair features a network of channels and sluices to circulate hot liquid through the area.

Firenewt Traits

As a Firenewt, you have these special traits.

Amphibious

The firenewt can breathe air and water.

 

Spit Fire

You can replace an attack on your turn with spitting fire at a target creature you can see within 30 ft. of your character. The targeted creature must make a DC 8 + CON mod + your proficiency modifier Dexterity saving throw. On a failed save the targeted creature takes 1d8 fire damage. On a successful save the creature takes half as much. Once you use this feature you can't use it again until you finish a short or long rest.

Darkvision

You have darkvision of 60 ft.

Composed of Flame

You are immune to fire damage and your creature type is elemental. If a firenewt spends 2 days without being exposed to water hotter than 100ºC, it takes a level of exhaustion.

Fiery Origin

You can speak, read, and write ignan and draconic.

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