Homebrew Eyespawn Species Details

 

If a beholder often dreams of humanoids during their reality-warping naps, an eyespawn may come into existence. Eyespawn appear humanoid from the neck down but have heads resembling their creators, with one eye in the center of their face, four eyestalks sprouting from their crown, and sharp teeth. Beyond that, eyespawn are very diverse in appearance, with some sporting patches of scales, beard-like spikes, eyestalks long and thick enough to resemble human hair, pupils resembling those of cats or squids, or even technicolor skin. Assuming they survive the beholder that spawned them, they will discover a whole world of new experiences and fresh faces. Due to their similarities to beholders, most people are wary and distrustful of eyespawn, often believing them to be servants of their aberrant creators. Despite these setbacks, eyespawn strive to learn more about the world and its inhabitants, hoping familiarity might bridge the gap between them. 

Along with their appearance, eyespawn inherit elements of the beholder's psyche, chief among them being their natural curiosity. Some eyespawn exhibit a beholder's inflated ego, while, in contrast, others show signs of anxiety and paranoia, often stemming from the fear that their aberrant creator might come after them to clean up loose ends. With their unique perspective and curiosity, eyespawn often make good scouts, guards, scholars, spies, and crafters.

(Patch Notes: Species is now compatible with D&D 5.5 rules and backgrounds.)

Eyespawn Traits

Creature Type: Aberration
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet

As an Eyespawn, you have these special traits.

All-Around Vision

You see in all directions, and you have proficiency in the Perception skill.

Darkvision

You have Darkvision with a range of 60 feet.

Eye Magic

You know the cantrips Eldritch Blast and Mage Hand. When you cast either spell with this trait, you can do so without Verbal or Somatic components. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).

Versatile

You gain an Origin feat of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
7/13/2026 7:38:20 PM
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