Homebrew Elder oblex Species Details
By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of Ooze, the oblex—a slime capable of assaulting the minds of other creatures. These pools of jelly are cunning hunters that feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes hunt targets more likely to be intelligent, such as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature’s mind, leaving its prey befuddled and confused—or dead.
Elder oblex Traits
The oblex has these traits.Ability Score increase
Your Intelligence score increases by 2 and your Wisdom or Constitution increases by 1 (your choice)
Amorphous
While in your ooze form, you can move through a space as narrow as 1 inch wide without squeezing. While doing this you move at half your normal speed
At the DM's discretion, a powerful effect might split your form (e.g. a stone door closes on top of you). In that case you lose a portion of your current hit points proportional to the part you lost. You can use a bonus action when within 5ft of of said part to rejoin with it, recovering said hit points.
Age
Oblexes reach their form of adulthood after consuming enough knowledge and memories. However, they are ageless.
Alter vestige
While an oblex's default appearance is based upon a single individual's memory that has grown the strongest, they still maintain their ability to tap into other memories and assume the appearance of others. Once per day you can use an action to morph your body's features to look like another person who's memories you have absorbed.
When you do so, you can change everything about your appearance besides your basic shape. If you are normally Medium size you can also shrink to Small size, or if you are normally Small size you can grow to Medium size for the duration of this transformation.
For example, you can alter your appearance from a human man with tan skin and short gray hair into a dwarf woman with dark skin and fiery red braids that brush the floor, or a gnome gentleman with pale skin and black hair, but anything quadrupedal.
When transforming in this way your clothes and equipment can be absorbed into your body, as some of your slime body alters itself to become suitable clothes for your new appearance.
This transformation lasts until you change back (no action required) or next begin a short or long rest. You regain use of this feature after completing a long rest.
Eating memories
Memory Eating
When you use this ability, target one creature you can see within 5 feet of you and have them make a Wisdom saving throw. The DC for this saving throw is equal to 8 + your proficiency bonus + your Intelligence modifier. On a failed save, the creature takes 1d8 psychic damage and becomes memory drained until the start of your next turn, but avoids both effects on a successful one. The damage increases to 2d8 at 6th level, 3d8 at 11th level and 4d8 at 16th level.
If a humanoid dies while memory drained, you can use a bonus action while no more than 5 feet away from it to drain their mind and commit the knowledge to your memory. After a minute has passed from their death, you can no longer do so.
As a elder oblex you are able to memorize a number of humanoid forms and their memories. This number corresponds to half your proficiency bonus, rounded up. If you already have memorized the knowledge of your maximum number of humanoids, you may replace everything from one of them with the new information.
Comments