Homebrew Clitterin Species Details
Act First, Think Later
Clitterins are adept at surviving tough woodland conditions, and at intuiting the right course of action when faced with a problem. They are also inveterate opportunists. Some may consider them brash, but clitterins know that opportunities rarely present themselves and are quick to act on them, even though it can often get them into sticky situations. Clitterins are alert and have a keen awareness of their surroundings. Only the truly foolhardy among them are taken in by obvious traps.
Resourceful and Innovative
One of the traits clitterins are most well-known for is their ability to find a use for just about anything. This knack for creating functional or useful items out of debris, junk, or on-hand materials is known as “scroungecraft”, and is a cultural staple among clitterins. This activity is considered an art form among clitterins, on par with the high art of other peoples. Scroungecrafting demonstrates creativity, ingenuity, and resourcefulness, but is misunderstood by outsiders who see it as primitive or crude. Genius ideas created by clitterin hands frequently began as scroungecraft prototypes. Many who have built such interesting or unique creations achieve celebrity status among clitterins, going on to showcase their skills in loosely-organized scroungecraft fairs. Clitterins are crafty, hearty, and tough, but their true strength lies in the potential they see when looking at the world around them. Clitterins have incredibly light hands and a great degree of fine motor control that doesn’t diminish with age. They are also adept at climbing and sneaking. This, combined with their love of trinkets, has earned them an undeserved reputation as thieves. They've often been found to make good friends-- or enemies --of kenkus.
Extroverted, Yet Reserved
Clitterins are often loners, but when they do establish communities with humblefolk or birdfolk, they have a habit of fostering innovation wherever they go. Clitterin ingenuity was responsible for the contraption upon which birdfolk pulley systems were based. Despite their lonely tendencies, they are often very extroverted and make friends easily
Clitterin Traits
Clitterins share the same inherently mischevious and innovative nature, which leads to other common traits.Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Age
Clitterins mature quickly, reaching adulthood around 8 years. Despite this they have fairly average lifespans, the oldest among them living just past 60 years.
Size
Clitterins stand between 3 and 6 feet tall, and encompass a variety of builds from svelt to wide, weighing between 90 and 160 pounds. Your size can be Medium or Small.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Clitterins are most comfortable under the cloak of night.
Expert Climbers
You have a climb speed of 20 feet.
Resilience
You have advantage on saving throws against poison and resistance against poison damage.
Alignment
Clitterins don’t favor good over evil, with most choosing to remain neutral. They also lean towards the freedom of chaotic alignments.
Scroungecraft
You are proficient with tinker’s tools. Additionally, you have the ability to construct crude but functional versions of common items using materials present in your surroundings. You may spend 10 minutes to craft these materials into any tool or piece of adventuring gear worth 30 gold pieces or less. The item will be completely functional, even capable of passing for a disguise (if you crafted an article of clothing). Tools, along with any other item that would logically break on its first use (caltrops, arrows), will become useless afterward. Scroungecrafted items will otherwise last 1 hour before falling apart.
Depending on the materials available, a DM may rule that you cannot craft an item in this way. For example, a vial of acid might be easy to make if you happen to be near a nest of acidic beetle larvae, or bark can be bound into a makeshift flask, but it would be difficult to create a passable facsimile of silken robes from a pile of leaves.
Should you have access to the proper materials, you can spend 8 hours converting an item you have scroungecrafted in this way into a permanent version, so long as you start this process before the item falls apart. Items crafted in such a way will function exactly as a normal version of the item, and if you have proficiency in the tools used to craft them, they can even look professionally-crafted. Otherwise, they retain a rather rough, cobbled-together appearance. You can also use scroungecraft to repair broken equipment, provided you have the materials on hand. Though, how long your repairs hold together is up to the DM.
Skulker
You have advantage on Stealth checks made in dim light and darkness.
Languages
You can speak, read, and write Birdfolk, Clitterin, and one other language you and your DM agree is appropriate for the character.
Creature Type
You are a Humanoid.
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