Homebrew Rock Species Details
"Hey, have a gander at this rock!"
Rocks are found during all kinds of adventures. They're also found everywhere outside of adventures. In fact, rocks can be found just about anywhere. But then there's some rocks that are much more, living rocks. And we don't mean elementals or constructs. We mean plain, ordinary rocks. Lumps of stone.
And sometimes, these particular rocks become adventurers.
Solid as a...
One of the most common races in the world, it's a surprise that only few take up the mantle of adventurer. They come in all different shapes and sizes. An individual can stand anywhere from just a few inches tall to a colossal hundred feet or more and as such can way anywhere between under a pound to several hundred pounds. Rocks lack many of the discernible features other races do, though they can take the form of granite, sandstone, slate, marble and so on. They're one of the few known races to be immortal, but are still susceptible to being broken down or eroded by water.
Resilient Bonds
Rocks are probably one of the strongest and most numerous races, though in spite of this their interaction with them is incredibly rare, except for the odd wizard that will use their pebbles for spells. But this is typically a one-sided and very brief relationship.
The Foundation of Many
Many lands have settlements and cities are often built on a foundation of Rock communities or in some instances, exceptionally large individuals. That said, they rarely protest such things.
Rock Names and Types
Having a complex society that is nigh impossible for most outsiders to understand, it's understood that Rock individuals don't tend to take on individual names, unless they stand vigil as some kind of monument. They can however be differentiated by the type of composition they're made of.
Rock Types: Granite, Sandstone, Marble, Limestone, Soapstone, Onyx, etc.
Rock Traits
Your Rock will typically have the following traits, born from their resilient disposition.Ability Score Adjustments
Your solid form makes you near-unfazed by attacks - you don't really move much, however. You gain +3 to Constitution and -2 to Dexterity.
Age
Rocks are ageless beings. Their are very few ways to discern their age.
Alignment
Rocks tend toward a true neutral alignment, as per their nature without a willing desire for conflict.
Size
Although rocks can vary wildly in size, adventurer rocks tend to be much smaller, usually no more than one foot tall. Your size is Tiny.
Speed
Your base walking speed is 0. However, you may move 5 feet if you aren't being looked at by anyone. Thank shyness for that one.
Languages
You can understand and read Common and one extra language of your choice. Rocks typically learn the languages of other peoples they deal with. Due to their quiet nature, they don't verbally or physically communicate at all.
Throwable
During combat, while it is their turn, a nearby party member may pick you up and throw you at things as a bonus action, up to 30 feet. If it hits a anything that can take damage, you deal 1d6 plus their Strength Modifier.
Stonebound Body
You gain a variety of advantages and disadvantages from your stone form, including:
- You're resistant to most effects, but weak to Bludgeoning and Acid
- You gain a natural extra 5 AC due to your durability
- You can't wear armour unless it's specifically made to fit you, nor can you wield a weapon unless you have been somehow attached to it.
Mineral Mastery
As you adventure, your stonish form will gradually change. At 3rd level, your body has smoothed out a bit, and you gain additional movement if you're rolled down an angled surface by an ally, gaining 100 feet of movement - but only downwards. At 8th level, your body gains a light, mossy coat, further protecting you from damage and giving 1 additional AC. At 16th level, your party may occasionally think they heard you speak.
Previous Versions
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9/6/2019 6:02:12 PM
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10
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0
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5e
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Coming Soon
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9/6/2019 6:06:05 PM
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11
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0
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Coming Soon
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