Homebrew Deathclaw Species Details

Physical Description
Deathclaws are a large, carnivorous, bipedal reptile species, designed for maximum power. The choice to make them bipedal was natural, as being bipedal raises the head, providing a greater field of vision and thus improving the ability to detect targets or resources. The upper limbs were also freed by this choice and could be fashioned into extremely dangerous weapons. The caveat is that the deathclaw is not as fast as a quadrupedal animal, though this is a largely academic concern. The rippling musculature of the deathclaw provides it with superior strength, excellent speed, and incredible resilience in most combat situations. Deathclaws communicate with each other in a pack using growls and body language, though they are also capable of mimicking human voices like a parrot if their intelligence is artificially increased. Their strength is further magnified by their claws. Owing to their lineage, the deathclaw has opposable thumbs, though an additional two fingers were coded into the genome, for a total of five fingers on each hand. Each terminates in a sharp talon that allows the reptile to wound and kill with frightening efficiency; a single swipe is capable of bisecting an unarmored human in seconds. Deathclaw hide is extremely tough, providing an excellent defense against blunt and edged weapons.

 

Deathclaw Traits

Deathclaws are a large, carnivorous, bipedal reptile species, designed for maximum power.

Ability Score Increase

Your Constitution score increases by 2 and your Strength score increases by 1.

Alignment

Deathclaws are chaotic by nature but since they are descendent of wild animals they fall neutral.

Size

Deathclaws vary widely in height and build, from 7 feet to well over 11 feet tall but Deathclaws above 8 feet appear shorter because they are hunched over ready to pounce on enemies. Your size is Large.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Natural Armour

Because of the protective scales your base ac is 13 + your Constitution modifier.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d10 + your Strength modifier.

Fearsome

You have proficiency in Intimidation.

Languages

You can speak, read, and write Common and Deathclaw.

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2026 12:16:42 AM
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