Homebrew Embodied Mouther Species Details

 
 
 
 
At a distance, they appear to be normal humans or even elves, slightly shorter than most and well covered even on the hottest days but on a close, unhindered inspection one may notice the small to medium sized slits that cover their skin. They are easily mistaken for scars or recent cuts, but the sheer number of them is the particular part. It is only when these slits open that their true nature is revealed, the many eyes and mouths of serrated teeth coming into focus before the overwhelming gibbering overcomes them. Embodied mouthers usually cover themselves entirely with clothes and other accessories that hide their slits and disguise their true nature. They usually have dusky skin, black wiry hair, and dark wide eyes.

Embodied Mouther Traits

Gibbering Mouthers taken humanoid form, a race that battles with monstrous and aberrant origins. Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age. An embodied mouther lives for as long as they can hold their sanity together through the consumption of living creatures otherwise they revert back to gibbering mouther's. Alignment. Due to the monstrous nature of embodied mouthers they are almost always chaotic and their need to feed leans them towards neutral. Size. A embodied mouther's height is anything 4 to 6 feet, and weigh a bit more than humans. Your size is Medium. Speed. Your base walking speed is 30 feet. Aberrant Origin. You have two creature types: humanoid and aberration. You can be affected by a game effect if it works on either of your creature types. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only sha

Mouthers Bite

 
 
 

You have a multitude of mouths all over your body that allows you to bite nearby creatures. Your unarmed strikes deal 1d6 piercing damage.

Encompassing Sight

 
 
When you make a Wisdom (Perception) check as part of a Search action, you can open the various eyes that cover your body. When you do this you are considered proficient in the Perception skill and add double your proficiency bonus to the check, if you are already proficient instead of your normal proficiency bonus. Be warned, as eyes appearing all over the body of a humanoid creature isn't something that is typical of them, creatures that see you do this may become aware of your aberrant origins.

 

Gibbering

 
 
 
 
 

As an action, you can awaken the suppressed mouths in your body until the start of your next turn causing them to murmur and chatter, each with a different voice: deep or shrill, wailing or ululating, crying out in agony or ecstasy. This cacophonous gibbering overcomes the senses of any creature that hears it within 20 feet of you. Creatures within range must succeed on a Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d4 to determine what it does on its turn. On a 1 to 2, the creature uses all its turn to run as far as it can from you. On a 3 or 4, the creature takes no action or bonus action and its speed becomes 0.

Mouther's Nature

 
 
You can only eat meat and require the same amount of food a normal Medium-sized creature needs each day. While this food sates you for the day it simply isn't enough, a hunger from your monstrous origins demands more. If you do not sate this hunger using your Devour trait you must make a Intelligence saving throw at the beginning of your next long rest to maintain your form and calm the mouths throughout your body that demand to be fed. On a failed save, you indiscriminately attack or hunt for the nearest living creature and upon their death Devour them. The DC for this saving throw is 10 and increases by 2 for long rest you do not sate it. This hunger can only be sated by consuming a living creature. While sated you don't need to eat or drink as a normal Medium-sized creature would each day. You can go a number of days equal to 1 + your Constitution modifier without sating this hunger.

 

Devour

 
 
 
 
 

As an action, you can consume a creature at 0 hit points within 5 feet of you, sating your hunger. You can only safely devour creatures that are Medium or smaller in this way. Medium sized creatures sate you for a week, Small sized creatures for three days and Tiny sized creatures sate you for a day. You gain no benefit from devouring undead or constructs. If you devour a Large-sized creature, you have overeaten, causing your physical form to visibly melt, your body and maws becoming lethargic and sluggish. During this time, your walking speed becomes 10 feet and you are affected by the poisoned condition until you have digested your meal. Digesting this meal takes 24 hours to do so and satisfies you for a month. You cannot eat a creature that has a size of Huge or larger without breaking it into smaller parts. Alternatively, when you reduce a living creature within 5 feet of you to 0 hp you can, as a reaction, devour them completely gaining temp HP equal to your level + your Constitution modifier. While this provides you with a wealth of nourishment instantly, it causes your hunger to return faster by only sating you for half as a long, rounded down. You regain use of this trait once you complete a long rest.