Homebrew Demi-God: Child of Hypnos Species Details
Hypnos is the Greek god of sleep, born of Nyx, the goddess of night, and Erebus, the god of darkness. He lives in a cave in the Underworld, a place devoid of light and sound, where he governs both rest and dreams. As the bringer of sleep, Hypnos has the power to influence the minds of gods and mortals, weaving dreams that can soothe, warn, or
manipulate.
While his realm offers peaceful respite, it also holds a darker side, as Hypnos can trap those who anger him in eternal sleep. Hypnos’ influence is subtle yet profound, granting prophetic dreams to the worthy and sometimes offering a deep, mysterious form of healing. His presence is a reminder of the power of rest, but also the fine line between peace and eternal slumber.
Despite Zeus’ strict rules against communicating with his children, he has no dominion over the realm of dreams, a domain wholly governed by Hypnos and his son Morpheus. This gives Hypnos a unique advantage: he can reach his children with ease, often appearing to them in the form of vivid visions or subtle feelings within their dreams. These dreams can range from prophetic warnings to comforting visits.
Demi-God Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall)
Speed: 30 feet
Demi-God: Child of Hypnos Traits
As a Child of Hypnos, you have these special traits.Night Light
Just like your father, people find your presence to be a comfort, and you find it easy to read into what their dreams might mean for them. You have proficiency in the Insight and Persuasion skills, and have advantage on any History checks to determine what elements of a demigod’s dreams could be symbolic or prophetic.
Sleep’s Embrace
As a bonus action, you can cause a creature within 30 ft. of you to fall into a deep, magical sleep. The target must succeed on a Wisdom saving throw or fall unconscious for 1 minute. While asleep, the creature is unaware of its surroundings and is unfazed by noise. It awakens early if it takes damage or if another creature uses an action to shake it awake.
Those who are immune to magical sleep can be affected but roll with advantage. If the target feels threatened by you, they also roll with advantage. You can use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain expended uses on a long rest.
Soothing Presence
You radiate an aura of calm and tranquility. As a bonus action, you can grant a creature within 30 feet of you temporary hit points equal to your Charisma modifier + your level. These temporary hit points last for 1 hour. This feature can be used once per short rest.
Previous Versions
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7/22/2026 1:11:46 PM
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7/22/2026 2:18:38 PM
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