Homebrew Dohwar Species Details

Merchants of all shapes, sizes, and creeds exist across the vast expanse of the Aetherium, but none are quite as peculiar as the Dohwar. Dohwar resemble penguins in appearance and movement, with the most notable departure coming in their coloration. While Dohwar maintain the white feathered undersides of the penguin, their remaining feathers come in all colors and shades, allowing them to readily stand out in crowds. Dohwars tend to dress in bright and garish clothing meant to show off their accumulated wealth and status within the clan, a fashion sense considered uncouth by outsiders. While the home of the Dohwar has long been lost to history, they are naturally conditioned to colder climates, and have created semi-permanent settlements on various arctic worlds.

Dohwar are most well known as merchants, where they have gained a reputation for being pushy and unscrupulous. Dohwar flock to markets and ports, bedecked in merchandise and stopping all along their path with suspicious deals and questionable merchandise. This specific style of business have earned the Dohwar a reputation of disrepute across the Aetherium. and many look on the Dohwar as little more than sleazy businessmen. This is not helped by the primary means of communication of the Dohwar, telepathy, which has led to people viewing them as secretive and shifty.

The great rivals of the Dohwar are the Mercane, blue skinned giants who compete with the Dohwar as merchants. In truth this rivalry is entirely one-sided, as Mercane think little on their fellow avian merchants. As the Mercane have increasingly integrated into the Merchant's Guild of the Elysian Empire, Dohwar have countered by moving into smuggling, and are now amongst the most prolific smugglers in the Aetherium.

Dohwar Traits

As a Dohwar, you have the following racial traits.

Creature Type

You are a Fey.

Size

You are small

Speed

Your walking speed is 25 feet. You also have a swimming speed of 40 feet.

Penguin Body

As a result of your adaptation to arctic climates, you have resistance to cold damage.

Sleazy Salesman

You gain proficiency in the Persuasion skill.

Merging

You can have a telepathic conversation with up to two willing creatures of your choice, provided all are within 30 feet of one another.

Comments

Posts Quoted:
Reply
Clear All Quotes