Homebrew Lindwurm Species Details
The ancestors of modern Lindwurms used to be a secret third type of dragon, forgotten underground and forced to evolve to become smaller, less powerful, and more intelligent. They say if someone catches a Lindwurm, it would grant them treasures and vitality beyond that of a normal man. They are commonly used as exotic, colorful pets of royalty and nobility, or scholars in libraries. An underground trading ring exists that sells Lindwurms despite their sapient intelligence. They are widely regarded as animals and are sometimes mistaken for awakened creatures.
Lindwurms look like wingless, small dragons without hind limbs, walking on their front legs and slithering on their tails— scaly, bright-eyed, covered in fins, colorful, clawed, intelligent, and thick-boned with horns on their heads—and their coloration and other features are reminiscent of their draconic ancestors, extremely diverse, colorful, and shiny.
Lindwurm Traits
Creature Type: Dragon
Size: Small (about 2–4 feet tall)
Speed: 30 feet
Lindwurm Genetics
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Foul | Acid |
| Electric | Lightning |
| Ember | Fire |
| Charged | Lightning |
| Iridescent | Hypnotic |
| Regal | Fire |
| Viper | Poison |
| Crimson | Fire |
| Platinum | Cold |
| Clouded | Cold |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.
Previous Versions
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7/4/2026 2:55:31 AM
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7/26/2026 9:58:00 PM
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Posted Jul 26, 2026neat