Homebrew Ray-Leaper Harengon Species Details

Driven by an insatiable wanderlust and a reckless belief in their own agility, the harengon tribes of the Shifting Prairie once challenged Ignis-Fatuus, the New God of Chaos, Speed, and Luck, to a race across the celestial firmament. They wagered their very autonomy, confident that no divinity could outpace the natural spring in their step. However, the God of Chaos is a fickle master; as the harengons neared the finish line, Ignis-Fatuus didn’t just run faster—he warped the fabric of distance itself. The rabbits fell into a prismatic snare of distorted light and flickering probability. Claiming his prize, the New God didn’t destroy them; he infused their marrow with the chaotic essence of the “Fool’s Fire,” binding them to his divine will as the Ray-Leapers.

Now, these transformed harengons serve as the vanguard of Ignis-Fatuus’s celestial host. No longer mere forest dwellers, they are living bolts of erratic energy deployed to disrupt the crystalline stillness of the Elder Radiance. In the war to establish a New Order within the Heavens, Ray-Leapers are used as shock troops to fracture the rigid light of the old gods. They move with a jittery, stuttering speed that defies the laws of physics, appearing as blurs of neon fur and refracted light. To be a Ray-Leaper is to be a creature of the “In-Between,” forever caught in the frantic, glorious moment between a leap and its landing.

Your Ray-Leaper harengon character has the following racial traits.

Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Creature Type. You are a Fey. You are also considered a celestial for the purposes of spells and effects that detect creature types.

Age. Ray-Leaper harengons reach adulthood around age 8 and can live up to 100 years. Their connection to chaotic energy may cause them to age in unpredictable bursts.

Alignment. Bound to Ignis-Fatuus, the God of Chaos, Ray-Leaper harengons embrace unpredictability and freedom. They tend toward chaotic alignments, valuing spontaneity and luck over rigid plans.

Size. Ray-Leaper harengons stand between 2 and 3 feet tall. Your size is Small.

Speed. Your base walking speed is 35 feet.

Hare-Trigger. You can add your proficiency bonus to your initiative rolls.

Leporine Senses. You have proficiency in the Perception skill.

Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to add a d4 to the roll, potentially turning the failure into a success. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus without provoking opportunity attacks. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Chaotic Resistance. You have resistance to radiant damage, a gift from your time spent in the trenches against the Elder Radiance.

 
 

Prismatic Blur. When you take the Dash action, you can choose to flicker in and out of reality. Until the start of your next turn, you gain the benefits of the mirror image spell (no action required). The images are made of refracted light and shift with chaotic speed.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Ignis Strike. When you move at least 10 feet before hitting a creature with a melee attack, you can channel chaotic heat into the strike. The target takes an additional 1d6 fire damage and 1d6 radiant damage.

This damage increases to 2d6 of each type at 5th level, 3d6 at 11th level, and 4d6 at 17th level.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Fatuus Leap. When you use your Rabbit Hop, you can choose to teleport the distance jumped instead of moving physically. This teleportation does not provoke opportunity attacks. If you attempt to teleport through a solid object, you must have a clear path to your destination; you cannot teleport through barriers thicker than 1 foot. If you would teleport into a solid object, you instead appear in the nearest unoccupied space and take 1d10 force damage.

Languages. You can speak, read, and write Common, Sylvan, and Celestial. The Celestial language reflects your connection to Ignis-Fatuus and your role in the celestial host.

 

Ray-Leaper Harengon Traits

Ray-Leaper Harengon

Comments

Posts Quoted:
Reply
Clear All Quotes