Homebrew Yaun Ti - 5.5e Revision Species Details

Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new people who mix characteristics of humans and snakes.

Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse.

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Revision notes-

Removed the 5e species attribute bonuses since attribute bonuses now come from background selection in 5.5e.
Removed animal friendship with snakes. (feel free to keep this if you really wanted to roleplay as Voldemort)
Added a new mechanic to Poison enemies, limited to proficiency bonus times per day.
Moved Suggestion from level 3 to level 5.

These changes should keep Yaun-Ti a valuable and thematic species in line with the 5.5e options, without making them too strong.

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Creature Type

Humanoid.

Size

Medium or Small

Speed

30 feet.

Darkvision

You have Darkvision out to 60 feet.

Magic Resistance

You have advantage on saving throws against spells.

Poison Resilience

You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.

Serpentine Spellcasting

You know the Poison Spray cantrip.
At 5th level you learn Suggestion. You can cast it without using a spell slot once per long rest. You can also cast it using any spell slots you have of 2nd level or higher.

  • Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Venomous Armaments

As a Bonus Action, you coat a weapon or one ammunition with venom. Upon striking a target with the weapon and dealing Piercing or Slashing damage, they make a Constitution saving throw.
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On a successful save, the creature is immune to the poison until the end of its next turn.
On a failed save, the poison is consumed and the creature gains the Poisoned condition for 1 minute.  It repeats the save on the end of each of its turns.
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The saving throw DC is 8 + your Proficiency Bonus + Constitution modifier.

You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

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