Homebrew Dragonborn Hybrid Species Details
The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons. Most dragonborn tend to stick to their own kind, but some have been known to produce offspring with dragonborn of different ancestries. A red queen and a green consort. A gold husband and a silver wife. A sapphire patron and a crystal wench. Many of these pairings produce offspring with dual elemental affinities, but the strength of each affinity is diminished. After enough generations, or if a gem dragonborn is crossed with a chromatic or metallic dragonborn, this can even create "mutts" with no distinct elemental affinities, but legends tell that these misbegotten children may hold the secret to producing the most mythical of all dragonborn ancestries...
Dragonborn hybrids look like wingless, bipedal dragons— scaly, bright-eyed, and thick-boned with horns on their heads— and their coloration and other features are reminiscent of their draconic ancestors.
Dragonborn Traits
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet
Draconic Ancestry
Your lineage stems from multiple dragon progenitors. Choose the combination of dragons from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Absorption traits as well as your appearance.
| Hybrid Type | Dragons | Damage Type |
|---|---|---|
| Meltflame | Black/Copper and Red/Brass/Gold | Acid/Fire |
| Coldmelt | Black/Copper and White/Silver | Acid/Cold |
| Meltvolt | Black/Copper and Blue/Bronze | Acid/Lightning |
| Vilemelt | Black/Copper and Green | Acid/Poison |
| Frostflame | Red/Brass/Gold and White/Silver | Cold/Fire |
| Coldvolt | Blue/Bronze and White/Silver | Cold/Lightning |
| Vilefrost | White/Silver and Green | Cold/Poison |
| Firevolt | Red/Brass/Gold and Blue/Bronze | Fire/Lightning |
| Firetox | Red/Brass/Gold and Green | Fire/Poison |
| Stormtox | Blue/Bronze and Green | Lightning/Poison |
| Deathforce | Amethyst and Topaz | Force/Necrotic |
| Psychoforce | Amethyst and Emerald | Force/Psychic |
| Skyforce | Amethyst and Crystal | Force/Radiant |
| Thunderforce | Amethyst and Sapphire | Force/Thunder |
| Deathmind | Emerald and Topaz | Necrotic/Psychic |
| Deathgleam | Crystal and Topaz | Necrotic/Radiant |
| Thunderdoom | Sapphire and Topaz | Necrotic/Thunder |
| Psychogleam | Crystal and Emerald | Psychic/Radiant |
| Thundermind | Emerald and Sapphire | Psychic/Thunder |
| Skyblast | Crystal and Sapphire | Radiant/Thunder |
| Slag | Mostly metallic | Acid/Fire/Cold/Lightning/Radiant/Thunder |
| Mottled | Mostly chromatic | Acid/Fire/Cold/Lightning/Necrotic/Poison |
| Bauble | Mostly gem | Fire/Force/Radiant/Psychic/Thunder/Necrotic |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes a total of 2d4 damage of the types determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 2d4 when you reach character levels 5 (4d4), 11 (6d4), and 17 (8d4).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Absorption
When taking a damage type associated with your Draconic Ancestry, you can use your Reaction to gain Resistance to that damage type.
Darkvision
You have Darkvision with a range of 60 feet.
Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.
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