Homebrew Ghost Walker Species Details
Ghost Walkers are those who died but there wish to live and continue on forced a piece of themselves to live on despite their body’s death and decay.
Although simple in idea for their creation, they are rare due to the amount of conviction and desire to live must be so extreme that it is not only the only thing they wish for, instead, they must wish to live, for the sake of living, as living in hopes of doing more things wouldn’t turn that person into a Ghost Walker.
Their appearance typically looks like a combination of an ethereal ghostly look extending out to create the appearance of their old body, and their old body’s decaying parts, although some Ghost Walkers abandon their old flesh and find a suitable host for their ethereal selves, but all still show their ghostly selves no matter how they try and hide it.
Despite their constant state of being mostly ghost, they have some of the constraints of the living, such as being confined by gravity and unable to phase through solid materials without limits, although they can overcome some of these by focusing themselves through many years.
Ghost Walker Traits:
- Creature Type: You are Undead
- Size: You are Medium or Small
- Speed: 30ft
As a Ghost Walker, you have these special traits:
Deathly Resistance
You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Undying Needs
You don’t need to eat, drink, breathe, or sleep, you can complete a Long Rest in 6 hours, by having your spirit be left in a trance like state that you are fully conscious in.
Ghostly Potential
You have focused your ghostly powers to grant yourself one of the benefits of your ghostly state, pick one of the following traits;
- Ethereal Stride: You can move through objects and creatures as if they were difficult terrain, if you end your turn inside an object or creature, you will take your Proficiency Bonus d8 Force damage and be forced back to the last space you were that wasn't occupied by a creature or object, if you have another similar trait, pick which one to have active.
- Ghostly Hover: You can control the rate at which you descent, causing you to have immunity to fall damage, and you can make yourself hover off the ground, up to 60ft above the ground, so long as you are not carrying excessive weight (e.g. another creature of similar size).
- Undead Resilience: Whenever you take damage, you can reduce the damage by 2 times your Proficiency Bonus, this can be done an amount of times equal to your Proficiency Bonus, refreshing on a Short or Long Rest.
Toll of Avoidance
Your physical condition is weakened from the sheer toll of avoiding the supposedly inescapable pull of the beyond, your Hit Point decreases by 1, and it decreases by 1 again whenever you gain a level.
Death's Grasp
Escaping death that easily doesn’t come without consequences, death constantly pulls at you, causing you to be unable to escape it without focus, don't remove Failed Death Saves when becoming Stable or regaining HP, instead keep them, and reduce them only when resting, 1 when Short Resting, and 2 when Long Resting.
Previous Versions
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7/28/2026 4:49:19 AM
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7/30/2026 12:49:52 AM
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