Homebrew Fenrirborn Species Details

Children of the World Wolf

The Fenrirborn are descendants of the legendary wolf Fenrir, carrying a fragment of his divine fury in their blood. Some are born to werewolf clans blessed (or cursed) by the gods, while others descend from ancient warriors who swore loyalty to Fenrir during Ragnarök. They are towering humanoids with lupine features, glowing eyes, sharp fangs, thick fur, and immense strength.

Creature Type

Humanoid

Size

Medium or Large (choose when you create your character).

Speed

35 feet.

Ability Score Increase

Increase one ability score by 2 and a different score by 1, or increase three different ability scores by 1.

Darkvision

Your wolf's eyes can pierce darkness.

You have darkvision out to 60 feet.

Fenrir's Bite

Your fangs are natural weapons.

1d8 piercing damage

You may use Strength or Dexterity for the attack and damage rolls.

Once on each of your turns, if you damage a creature with your bite, you gain temporary hit points equal to your proficiency bonus.

Divine Predator

You gain proficiency in Perception and Survival.

You also have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Wolf's Endurance

You have resistance to cold damage.

Whenever you finish a short rest, you gain temporary hit points equal to your level.

Chainbreaker

Fenrir shattered the chains of the gods, and his descendants inherit a sliver of that power.

Once per long rest, as a bonus action, you may immediately end one of the following affecting you:

Grappled

Restrained

Paralyzed

Magical movement reduction

You also move up to half your speed without provoking opportunity attacks.

Norse Heritage

Choose one heritage.

Sköllborn

Hunters of the Sun

Gain proficiency with martial weapons.

Once per turn, when you move at least 20 feet before attacking, deal an extra 1d6 radiant damage.

You know the Light cantrip.

Hatiborn

Hunters of the Moon

Gain proficiency in Stealth.

You know the Minor Illusion cantrip.

Once per long rest, become invisible until the end of your next turn or until you attack.

Ragnarborn

The Blood of the World Wolf

When reduced below half your hit points, you may enter a divine rage (no action required).

For 1 minute:

Advantage on Strength checks and Strength saving throws.

Melee weapon attacks deal an extra 1d4 damage.

Your speed increases by 10 feet.

This feature can be used once per long rest.

Racial Feats

Fenrir's Wrath

Prerequisite: Fenrirborn

Increase Strength or Constitution by 1.

Your bite damage becomes 1d10.

When you score a critical hit, the target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn.

Devour the Sun

Prerequisite: 8th level, Fenrirborn

Once per long rest, as a bonus action, you awaken the true blood of Fenrir for 1 minute.

You gain:

Resistance to all damage except force and psychic.

Your speed doubles.

Your melee attacks deal an extra 2d6 cold or necrotic damage (your choice with each hit).

You have advantage on saving throws against spells.

When the effect ends, you gain one level of exhaustion.

Voice of Ragnarök

Prerequisite: Fenrirborn

As an action, unleash a terrifying wolf howl.

Each creature of your choice within 30 feet must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier).

On a failed save, a creature is frightened of you for 1 minute. A frightened creature repeats the save at the end of each of its turns, ending the effect on a success.

Once you use this feature, you can't use it again until you finish a long rest.

Languages

You can speak, read, and write Common and Old Norse (or another language appropriate to your setting).

Fenrirborn Traits

Ability Score Increase Increase one ability score by 2 and a different score by 1, or increase three different ability scores by 1.

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