Homebrew Daywalker Species Details

 
Daywalkers are a mutant variant of vampires. They evolved to surpass the common weaknesses of vampires, i.e. running water and sunlight. But in exchange for this, they have lost many of the features they once had as vampires, most notably natural regeneration and resistance to melee attacks, alongside the ability to convert others into vampires.Because of the fact that they are naturally born, they are technically not classified as undead. They are considered humanoids . Daywalkers are most commonly found living with humans, that is not to say that they are in cohabitation, no most humans don't even realize Daywalkers even exist as while vampires are commonly known, Daywalkers are more of a myth. If any human did find out they would most likely end up as prey. They must consume humanoid blood to survive, as it is their nourishment. They do not need sleep, but they do enjoy having periods of inactive movement, or very little movement such as reading. Despite needing blood to survive, Daywalkers do not require food or water, these things infact, taste repulsive to a vampire, and any blood other then humanoid blood taste pretty good, Humanoid blood taste exquisite on the other hand. Daywalkers can reproduce with humans, but they're child will end up as a Daywalker.

 

Daywalker Traits

You possess the abilities of a day walker:

Ability score increase

 
 

Your Charisma score is increased by 1, and you can choose to increase either strength, constitution, or dexterity scores by 2, your choice.

Age

 

While Daywalkers live for very long, they do not live forever, they do however retain their youthfulness for their millennia of life.

Undead Nullification

 
 
You are immune to effects that turn undead, including Turn Undead and Destroy Undead.

 

Undead Defence

 

Since Daywalkers are born and not turned, they do not take extra damage from being undead from features such as divine smite.

Disease

 
 
You have gained immunity against all diseases 

Endless Night

 
 

You do not need sleep, and can take short or long rest by having periods of very little movement, ie reading or just standing still day dreaming.

You do not gain exhaustion from not sleeping, but ability resets still require them 

Darkvision

 
 
 

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Non Healing factor

 
 
While you can recover health via short or long rest, you can not recover health via healing spells, they will not harm you but they have no effect. This is because, despite not being an undead, healing magic seems to not like restoring something so corpse like.

Weak Revival

 
While they can not be healed by healing magic, Daywalkers can be revived, however they are always revived at 1 hp, even if they are resurrected by true resurrection.

 Unlike normal vampires, they can not be resurrected into a normal human being, as they never were human beings.

Shapechanger

 
 

As an action you can transform into a tiny bat. While in bat form, your stats are the same, the only difference being your movement speed decreases to 5 ft, and you gain a flying speed of 30 ft. Anything you are wearing is transformed with you, anything you are carrying won't be. When killed in this form you revert back to your old form.

Become mist

 
 

You can use misty step without any material components or spell slots once per short or long rest.

Blood Drinker

 
 

You heal upon drinking blood from humanoid creatures. You can drink blood either by using your natural weapon fangs, or inflicting bleeding on an enemy, and using an action to drink the blood off of your weapon or claws. If you strike an enemy that is bleeding, the blood they are leaking end up on your weapon, you can drink that as well.

You gain back 2d4+2 Hit Points at level 1, you gain back 2d6+4 Hit Points at level 5, you gain back 2d8+8 Hit Points at level 10, You gain back 2d10+10 Hit points at level 15, and you gain back 2d12+14 Hit Points at level 20.

Fangs

 
 

You bite into an enemy, draining their blood. Has a reach of 5 feet, restores Hit Points via blood drinker, does not inflict bleeding. Does 1d4 piercing damage.

Claws

 
 

You claw at the enemy, has a reach of 5 feet, does 1d6+strength mod damage and has a 1/2 chance to inflict bleeding. (Bleeding does 1d4 damage per turn until you perform a DC 15 medicine check, bleeding only applies to creatures that have blood.)

Languages

 
 

From living lavishly in the city, you understand, speak, and can write in common and vampire languages

 

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