Homebrew Drakon Species Details
The combined fear of the prophecy coming true and the added possibility of one of the earthern dragonkind achieving the might of their divine brethren led to the scholars of Eberron divising a spell with the sole purpose of disabling the powers they wield and reduce their enormous forms into those of simple young dragonborn. Sometimes, if a dragon's power exceeds the norm or if the seal is simply made without full attention given to the ritual, the result is a still powerful and usually very angry Drakon. The dragonborn adjacent subspecies artificially created and only existing sparingly as a result of the popularization of the afformentioned ritual. They are large, angry and if one happens to be in your area you best hope you were not taking part in the creation of their seal.
Drakons sort of resemble dragonborn in their look however they are larger, their tails stoked with decorative scale like those of draconic royalty and they sport a set of wings that until trained remain damaged and not good for flight, only gliding but not without pain.
Drakon Traits
Creature Type: Humanoid
Size: Large (about 7–9 feet tall)
Speed: 35 feet
Draconic Might
Your sealed power still roars within you. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Immunity traits as well as your appearance and eventual reversion into your true form.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Emerging might
When you take the Attack action on your turn, you can replace one of your attacks with an eruption of superheated steam from your maw in a 30-foot Line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature takes 1d6 force and 1d6 fire damage. On a successful save, a creature takes half as much damage. This damage increases by 1d6 when you reach character levels 5 (2d6+2d6), 11 (3d6+3d6). On level 13 you regain a sufficient amount of your former power to utilize your elemental connection again, the eruption of steam becomes a blast of your innate element conjured with a roar, replacing the damage die with 4d12 damage corresponding to your true form.
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short Rest. You can also regain one use of this feature once per day by ingesting a substance of sufficient heat to reignite your spark, (eg. Alchemist's fire).
Damage Immunity
You have Immunity to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout an image of your old wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be tethered and weakened but regain their primal shape as you regain your strength. You can use this trait, up to your proficiency modifier per long rest, but may regain one charge per short rest by forcing the energy out of yourself, taking 2d6 necrotic damage in the process.
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