Homebrew Dead-Wire Species Details

Dead-Wire are mechanically undead beings built as weapons and recon units made over 1000 years ago. though most are restricted emotionally and intelligently their are the rare few that gain sentience.

Dead-Wire comprise a blend of undead remains and inorganic materials. wires, synaptic tracers, and electronics provide connection to their mechanical bodies along with maintaining the undead's corpse , wrapped around a framework of metal and compositor material. Armored plates and plastoids form a protective outer shell and reinforce joints. they tend to modify their body, seeking out a cyperwear modifier to customize the look of their face, limbs, and plating.

Dead-Wire Traits

Creature Type: Construct, Undead
Size: Medium (about 6–8 feet tall)
Speed: 30 feet

As a Dead-Wire, you have these special traits.

Construct Resilience

You have Resistance to Poison damage. You also have Advantage on saving throws to avoid or end the Poisoned condition.

Integrated Protection

You gain a +1 bonus to your Armor Class. In addition, armor you have donned can’t be removed against your will while you’re alive.

Sentry's Rest

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 6 hours if you spend those hours in an inactive, motionless state. During this time, you appear inert but remain conscious.

Database

You gain one skill proficiency and one tool proficiency of your choice.

Tireless

You don’t gain Exhaustion levels from dehydration, malnutrition, or suffocation.

Cyber-Made

With your enhanced robotic form you have an additional attunement slot, but it can only be used for cyberware 

Martial Program

You gain Proficiency in one Weapon of your choice 

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