Homebrew Feykin Children of Dawn Species Details
FeyKin are a mixed species Fey creature and are the result of pairings between a member of the light court fey and a dark court fey. Depending on which side of the parents heritage the child takes to determines if they are born as children of dawn, or children of dusk.
The Feykin children of dawn are bright and joyful, often good natured pranksters. They tend to have traits and appearances similar to their light court parent, often elven or sylvan in nature, but with obvious traces of their dark court parent, such as very pale, or dark colored skin, dark hair or nails, and sometimes with sharp teeth. However the combination of appearances can be as wild an varied as the creatures of the feywild themselves.
Feykin reach maturity at a rate similar to other humanoids, and are considered mature by age 20, and can live to be 250.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Feykin Children of Dawn Traits
As an Feykin of dawn, you have the following racial traits.Creature Type
You are a Humanoid but are also considered an Fey for any prerequisite or effect that requires you to be an Fey.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fey Step
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Joyful Presence
As an Action you can try to magically charm up to 2 non fey creatures within 30 feet. These creatures must succeed on a WIS saving throw (DC {{savedc:cha}}) or be charmed by you for 1 minute or until you or your companions deal damage to them. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
This is a Charisma based ability, with a saving throw DC equal to 8 + your proficiency bonus + your Charisma modifier.
Keen Senses
You have proficiency in the Perception skill.
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