Homebrew FeyKin Children of Dusk Species Details

 FeyKin are a mixed species Fey creature and are the result of pairings between a member of the light court fey and a dark court fey. Depending on which side of the parents heritage the child takes to determines if they are born as children of dawn, or children of dusk.

The Feykin children of dusk can be proud, and prone to extremes of behavior often either very stern or unpredictably chaotic. They tend to have traits and appearances similar to their dark court parent, often goblinoid or bestial in nature, but with obvious traces of their light court parent, such as elven or sylvan skin tones, blond or brightly colored hair or nails, and sometimes with elven or sylvan facial features or teeth. However the combination of appearances can be as wild an varied as the creatures of the feywild themselves.

Feykin reach maturity at a rate similar to other humanoids, and are considered mature by age 20, and can live to be 250.

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.

FeyKin Children of Dusk Traits

As a Feykin of dusk, you have the following racial traits.

Creature Type

You are a Humanoid and also considered a Fey for any prerequisite or effect that requires you to be a Fey.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fey Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Keen Senses

You have proficiency in the Perception skill.

Saving Face

If you miss with an attack roll,  fail an ability check or a saving throw, while any of your allies are watching, you can draw on your inner reserves of determination to bolster your next attempted attack roll, ability check, or saving throw adding 1d4 to the roll. You must declare if you are using this ability before you make the initial roll. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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