Homebrew Corrupted Species Details
The corrupted are creatures who are warped and twisted by Abberant magics, causing them to be twisted and dark. most corrupted are evil, but some fight against the dark magic that clouds their minds and spirits. Corrupted are created from existing species, so consult the Corrupted Species table for information on each species' corrupted variations.
|
Original Species |
Corrupted Species |
Retained traits |
Warped Size |
|
Human |
Grimlock |
Ability score increase |
Medium |
|
elf |
Shithra, Juthra |
Darkvision, fey ancestry |
Medium |
|
Dwarf |
Derro |
Darkvision, Dwarven Resilience |
Small |
|
Halfling |
Torkenda |
Lucky |
Small |
|
Dragonborn |
Mere’Orum |
Draconic Ancestry, Breath weapon |
Medium |
|
Half-orc, orc |
Uglekksh |
Darkvision |
Medium |
|
Tiefling |
Grinkpar |
Darkvision, Hellish Resistance |
Small |
|
Gnome |
Goobdarek |
Gnome Cunning, Darkvision |
Small |
|
Warforged |
MetalFlesher |
Constructed Resilience, Integrated Protection |
Medium |
|
Kalashtar |
Losteth |
Dual Mind, Mental Discipline |
Medium |
|
Bugbear |
Grinkek |
Darkvision, Sneaky, Surprise attack |
Medium |
|
Goblin |
Dolgrim |
Darkvision |
Small |
|
Hobgoblin |
Dolgaunt |
Darkvision |
Medium |
Corrupted Traits
While Corrupteds vary wildly, there are certain traits they share. These are traits all corrupted have in commonAbility score increase
Unless you derive from a human, increase your Constitution score by 2 and your Strength score by 1. If you derive from a human, increase all ability scores by 1
Corruption
The Aberrant forces that twist your body give you two of the following abilities, selected at random.
| 01-05 | The color of the target's hair, eyes, and skin becomes blue, red, yellow, or patterned. |
| 06-10 | The target's eyes push out of its head at the end of stalks. |
| 11-15 | The target's hands grow claws, which can be used as daggers. |
| 16-20 | Your hair covers your body shaggily, giving you advantage on Stealth Checks |
| 21-25 | The target's eyes become beacons, filling a 15-foot cone with dim light when they are open. |
| 26-30 | A pair of wings, either feathered or leathery, sprout from the target's back, granting it a flying speed of 30 feet. |
| 31-35 | Your tongue grows a mouth; you can perform an unarmed strike that deals 1d4 piercing damage |
| 36-40 | Two of the target's teeth turn into short tusks. |
| 41-45 | The target's skin develops bark-like scales, granting it a +1 bonus to AC. |
| 46-50 | The target's arms and legs switch places, preventing the target from moving unless it crawls. |
| 51-55 | The target's arms become tentacles with fingers on the ends, increasing its reach by 5 feet. |
| 56-60 | The target's legs grow incredibly long and springy, increasing its walking speed by 10 feet. |
| 61-65 | The target grows a long, thin tail, which it can use as a whip. |
| 66-70 | The target's entire eyes turn black, and it gains darkvision out to a range of 120 feet. |
| 71-75 | The target swells, tripling its weight. |
| 76-80 | The target becomes thin and skeletal, halving its weight. |
| 81-85 | You grow an extra arm; you can wield an extra light weapon. |
| 86-90 | The target's ears become wings, giving it a flying speed of 5 feet. |
| 91-95 | You have Psychic powers; you can cast Detect Thoughts once per day using this trait. |
| 96-00 | The target grows another head, causing it to have advantage on saving throws against being charmed, frightened, or stunned. |
Darkvision
Consult the Corrupted Species table. if you're species has a retained Darkvision trait, you have darkvision up to 60 feet.
Speed
If your size is small, you're walking speed is 25 feet. if your size is medium, your walking speed is 30 ft.
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