Homebrew Cabal Species Details

The Cabal are an extremely tough species, willing to defend their territory until every last one of them is dead. Their architecture is very industrial, with an emphasis on burrowing into mountains for defense. They are a very industrious, militaristic species whose social structure and way of life revolves largely around conquest and expansion. Their armor and technology can often be seen leaking a substance similar to oil and even emit smoke when damaged or worn. For centuries they have devoted their resources to occupying and mining in The North,contesting with the native Vex programming as evidenced by the many Cabal platoons seen bringing armies to and from their main city Dulgorath.

Cabal Traits

Militaristic species whose social structure and way of life revolves largely around conquest and expansion

Warforged Resilience

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Ability Score Increase

Your Constitution score increases by 1 and your strength score increases by +2

Languages

You can speak, read, and write Common and also cabal

Age

Over a thousand years

Speed

30 ft

Integrated Protection

Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.

You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.

Mode Prerequisite Effect
Darkwood Core (unarmored) None 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)
Composite Plating (armor) Medium armor proficiency 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating (armor) Heavy armor proficiency 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

Bulky physique

Any move were strength is used means you roll with advantage even if it's a damage roll.

Iron Will

Cabal can not be possessed or controlled. They can never be persuaded unless someone from a higher rank in the cabal gives the order.

However this also means that cabal never back down from orders.

This being recieves temp.HP during battle :

  • 1d10 lvl 1-5
  • 2d10 lvl 5-11
  • 3d10 lvl 11-17
  • 4d10 lvl 17-...

Thirst for technology

Cabal will always go after technology whenever they have the option to.

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2019 8:34:45 AM
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