Homebrew Dullahan Species Details
A dullahan is a type of fey creature born of the Unseelie Court. Dullahan resemble undead due to their headlessness, but both head and body are kept alive by a curse. Inclined to travel at night by Unseelie magic and their own appearance, grim folklore has sprung up about them. Dullahan are created by Unseelie fey from a decapitated human or similar race, in part of a dark ritual. Due to this ritual, most dullahan tend to retain most of their characteristics of their human self, but memories of their human life is mostly forgotten, only a few dullahan manage to remember a few memories from their human life due to a trigger or a lasting impression that can never be forgotten. Dullahan are also capable of producing offspring, but much like a tiefling, the offspring will be a dullahan, regardless of the partner's race.
Dullahan Traits
Headless Fey of the Unseelie CourtAbility Score Increase
One ability score of your choice increases by +2 and another increases by +1
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Frightening
You have proficiency in the Intimidation skill.
Hybrid Nature
Your creature type is fey in addition to humanoid. You can become the target of any ability, spell or effect that affects either of your creature types.
Trance
Dullahan do not need to sleep. Instead, they enter a dormant state and remain semiconscious for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep
Headless
Your head and your body are separated, the wound that separated them never healing, although you may always attach or detach your head at will as an action. While your head is attached, a critical hit can forcibly detach your head and send it rolling up to 10 ft. away from you. While your head is separated from your neck, you gain the following effects:
- You cannot be killed by decapitation.
- You always know the distance and direction to your head unless it is on another plane or if an effect prevents divination magic it will also prevent this effect.
- Unless your head is being carried by you or another creature, it can be targeted, its AC being equal to yours but without the benefit of Dexterity or armor that does not include a helmet. You cannot be damaged twice by an area of effect due to this. Your head automatically fails Dexterity saving throws.
- When separate, both head and body can see and hear.
- Your headless body cannot speak but it can consume food and drink as well as cast spells, even spells with verbal components as long as the separated head is not silenced or gagged.
Unseelie Magic
Your Unseelie nature has granted you several spells.
- You know the Toll the Dead cantrip
- At 3rd level, you can cast Find Steed once per long rest. The mount conjured is considered fey. Additionally, the steed can be stored in your shadow as an action and retrieved as a bonus action.
- At 5th level, you can cast Knock once per long rest.
Aversion to Gold
You have vulnerability to bludgeoning, piercing, and slashing damage from gold plated weapons. If you are carrying or touching anything made of gold make a DC 15 Constitution saving throw or release the item. Repeat this save every turn you carry the gold.
Previous Versions
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8/15/2026 5:54:22 AM
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Coming Soon
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