Homebrew Drider Species Details

Driders are an isolationist people native to the Land of the Shattered Beast. Rather than roaming the open sands, they keep to canyons, dry ravines, buried caves where their webs can hold strong and outsiders struggle to follow. Their settlements are small, hidden, and guarded fiercely with most outside contact handled through chosen speakers at the edge of their territory.

Driders are simply one of the older peoples of the Shattered Beast, they avoid the wars of other clans when they can, but anyone who enters their territory uninvited quickly learns why their homes have survived so long.

Drider Traits

As a Drider, you have these special traits:

Creature Type

You are a Monstrosity

Spider Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, you ignore difficult terrain caused by webbing, and you can walk across difficult surfaces, including upside down on ceilings or along a wall, without needing to make an ability check.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Arachne's Lore

You gain proficiency in one skill of your choice, from: Acrobatics, Intimidation, Perception, Stealth, or Survival.

Silken Artisan

You have proficiency with weaver’s tools. If you already have this proficiency, you gain proficiency with leatherworker’s tools or alchemist’s supplies instead.

During a long rest, you can produce enough natural silk to serve as raw material for crafting. When you craft a nonmagical item made primarily of cloth, cord, rope, netting, or similar flexible material, you reduce the gold cost required to craft it by half.

 

Webbing

You can cast the Web spell a number of times equal to your proficiency bonus. Constitution is your spellcasting ability for this spell. You regain all uses when you finish a long rest.

 

Languages

You can speak, read, and write Common and Undercommon.