Homebrew Eliksni Vandal (DnDestiny) Species Details

A Marvel With Ten Thousand Arms

The Eliksni are four-armed, four-eyed bipeds with generally insectoid physiology. Their skin is purplish-grey with darker growths of partial exoskeletal plating in addition to an internal skeleton. Their eyes are bioluminescent and usually blue. They often wear enclosed headgear to assist respiration, but appear capable of surviving in earthlike atmosphere without rebreathers. Typical individuals are similar in size to humans, but can grow to much greater stature with sufficiently abundant nutriment. Their physical appearance is not particularly distinct from one individual to the next, and they recognize one another (as well as individuals of other species) primarily by scent rather than sight.

The Long Fall

The Eliksni themselves are no longer well informed of their own history, as their culture and its traditions have suffered severe degradation over the long course of their pursuit of the Traveler. Indeed, they regard themselves as the Fallen because of how much they know they have lost since the Whirlwind, which not only deprived them of the Traveler, but rapidly destroyed their highly developed, wonderfully sophisticated, and largely peaceful civilization. Few Eliksni survive who remember their former glory or know the true forms of their old ways. What is clearly known is the Eliksni came to the Sol system during humanity’s Dark Age. Many flocked to Earth, seeking to reclaim the damaged Traveler and pillage the ruins of the human Golden Age. Others kept to their fleets, roving the system in search of resources, and to stay away from the impossibly strong Risen who opposed them on Earth.

Old Ways Eroded

Classical Eliksni society was organized into aristocratic houses, each ruled by a kell. Although that society shattered in the Whirlwind, the Fallen adhered to its superficial structure, preserving the houses and their hierarchy even as they devolved into ruthless aggression and desperate piracy. The Fallen houses that survived the exodus to Earth still highly value the echoes of their traditions and the order of their laws, distorted though they have become. However, some Eliksni have left their houses, whether despairing of actually regaining the Great Machine, or simply to escape the cruel pecking order of their pirate crews. Houseless Eliksni are scattered throughout the system, many simply in hiding, others seeking new ways to survive on unfamiliar worlds with enemies everywhere.

Eliksni Vandal (DnDestiny) Traits

“Star-tossed Eliksni long-live for hoperetrieval, this you know. Great Machine—we cried for it back. We chased through gapevoid its after-dust. Lost in-selves-footing, began the Fall. Still falling. Now many only alive for cruelty, hate. It is not what the Great Machine taught us.” —Tiiriliks, Houseless

Ability Score Increase

One ability score of your choice increases by 2, and one other ability score of your choice increases by 1.

Age

The duration of Eliksni maturation from their larval stage is unknown, but once fully grown, their lifespan can be immensely long. Some kells, archons, and other high-ranking Fallen are firsthand survivors of the Whirlwind, which occurred long before the Traveler even arrived in our solar system.

Size

Typical, adequately fed Eliksni are around 7–8 feet tall when standing at full height. Your size is Medium.

Speed

Eliksni walk bipedally, but can drop into a low, crawling dash using their lower arms. Your base walking speed is 30 feet.

Language

You can speak, read, and write Eliksni, and may also speak City common with the assistance of a voice synth. A rare piece of Eliksni technology called a glossator would allow you to speak with others in any language, but few possess such devices.

Darkvision

Eliksni’s four eyes see beyond the spectrum visible to humans, and are well adapted for dark environments. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Enhanced Sense.

You have advantage on Wisdom (Perception) checks you make that rely on scent.

Multi-Limbed

You have four arms: two right arms and two left arms. When you hold a twohanded weapon, you must use one right hand and one left hand in order to do so. You cannot hold more than one two-handed weapon at a time.

Ether Diet

The form your body takes is dependent on the amount of ether you consume. No matter how little ether you consume, you cannot be below the vandal form of Eliksni. If you manage to maintain a steady diet so as to meet the dietary requirements of other Eliksni forms, you may obtain one of those forms. You cannot skip forms: you must advance from one form to the other, following the guidelines for form advancement.

Natural Climber.

You have a climbing speed of 30 feet. You only need to use two of your hands to climb, including while moving up vertical surfaces and upside-down on ceilings.

Vandal Evasion

If you fail a Dexterity saving throw, you can choose to succeed instead. Once you use this trait, you must complete a long rest before you can use it again.

Form Advancement

If you meet the dietary requirements of the captain form for a consecutive period of 30 days, at the end of the 30 days, you finish growing into the captain form. You lose the traits of the vandal form and gain the traits of the captain form.

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