Homebrew Forgeborn Species Details
The Forgeborns world is a green gas giant located near the central cluster of solar systems located on the inner border of the Armathos galaxy
The planet is said to contain mostly chlorine gas, giving its greenish color from faraway, but within the atmosphere contains hues of red and orange due to iron(III)oxide dust swirling in the air. It is always windy on the planet due to its high rotation speed. The gas giant has a liquid mantle made of a mix of different metallic gasses, mostly hydrogen and chlorine, with a dense, solid, iron, ironoxide and oxygen core. The planet has a day cycle of 48h, and is approximately the size of 200.000km, due to its composition it has a multitude dense magnetic field which allows for save UV levels.
The forgeborn species have learned to adapt to the surroundings, having a black iron mask with electroplated xeflil metal, and a chestplate build with an energy core built into the species, allowing it to survive despite metal corrosion from the chlorine, and the oxygenless environment, due to the high cybernetics they can live up to 600 years (or 100 years of gas giant years)
The metal is used to create new forgeborn and help them survive in the conditions of the planet, with void-xeflil for respiratory, sustenance, mind protection (anti magic) and stability of the bioengineering of the forgeborns body. Forgeborns who do not have this xeflil metal, or manage to get severely injured, experience the dissolution, here the body will slowly deteriorate without the necessary protection.
Forgeborn Traits
Creature Type: Construct & Humanoid
Size: Medium (about 6–8 feet tall) or Small (about 3–4 feet tall), chosen when you select this species
Speed: 35 feet
Ancestry Legacy
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
Robotic Resilience
You have Resistance to Acid and Poison damage. You also have Advantage on saving throws to avoid or end the Poisoned condition.
Armored plating
You gain a +2 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from your body against your will.
Accelerated Rest
Although you need to sleep, the enhancements that keep you alive allow you to finish a Long Rest in 4 hours. During this time, you can spend 2 hours repairing yourself.
Tireless
You don’t need to eat, drink, or breathe.
You do need to consume energy crystals in the same amount as rations.
Cognitive Dysfunction
At Dm choice, you may experience phantom pains in your metal limbs. Doing so will gain you 1 level of Exhaustion until you take a short rest.
Previous Versions
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