Homebrew Muppetborn (5.5e) Species Details
Fabric? Is that all I am to you? My blood may be colorful and glittery, but I bleed nonetheless. My people have long struggled to be taken seriously, it is why so many of us turn to our faith, our creator: The Hand. It is a force within all of us that guides our actions and speaks through all Muppetborn. The way of my people is far from over, and it will be the bloodiest yet. Waka waka.
- Fuzzwhizzle Plumpytops
Hand of the Grouch
Fuzzy and Warm
A proud and silly race, Muppetborn are chaotic creatures known for innate magical abilities. Born appearing as small balls of cloth, they quickly develop into creatures that resemble humans, animals, and even monsters... but that doesn't make them evil. Easily spotted by their colorful furs, most Muppetborn who live outside their clans or "streets" frequently find themselves uninvited from "proper" civilization due to their odd habits. But really, is it a party without a Muppetborn swinging from the chandlier?
Muppetborn believe in a mystical force they call "The Hand", which they claim resides inside them all. "The Hand" is known to have many permutations, with The Animal, The Grouch, and The Monster being the most commonly imbued into Muppetborn.
Hand of The Animal
More at home in nature than other Muppetborn, Hand of The Animal Muppetborn are as comfortable charging into battle alongside animal companions as they are any other species.
Hand of The Grouch
Accustomed to living among the dregs of society, Hand of The Grouch Muppetborn flourish in situations where they have nothing and still they thrive.
Hand of The Monster
Hand of The Monster Muppetborn are known for their appetites in all aspects of life. Food, drink, companionship, and battle. Hand of The Monster Muppetborn use their ferocity and aggressive desire to satisfy their hungers and find they often haunt foes and bolster allies.
Muppetborn (2014) brought to you by reddit user u/BJHypes, updated to 5.5e by u/Accomplished_Past357, and the letter D.
Muppetborn Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
Always Obscured
No matter the angle, your bottom half is mysteriously out of view. When a creature you can see hits you with an attack roll, you can use your Reaction to gain the benefits of Half Cover against that attack, potentially causing it to miss. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest.
The Hand
Muppetborn mythology speaks of The Hand inside each of them. They innately know the cantrip mage hand.
Imbuements of The Hand
Additionally, choose one of the following Imbuements of The Hand to fill your heart.
Hand of The Monster
Yaaaaay! As a Bonus Action, you can let out a mighty, flailing roar. For the next minute, any ally within 60 feet of you has Advantage on the next attack roll they make. Additionally, during this minute, your allies have Advantage on Wisdom and Charisma saving throws. Once you use this feature, you cannot do so again until you finish a Long Rest.
Hand of The Grouch
Garbage "Can", Not Garbage "Cannot". You gain proficiency with Medium Armor and Heavy Armor. Furthermore, if you move at half your speed or slower, you ignore the Disadvantage on Stealth checks normally imposed by wearing Heavy Armor. You also have Advantage on Dexterity (Stealth) checks when attempting to hide in areas of filth, debris, or garbage.
Hand of The Animal
One Of Us. You have Advantage on Animal Handling (Wisdom) checks. You know the speak with animals spell. You can cast it once without expending a spell slot, and you regain the ability to do so when you finish a Short or Long Rest. You can also cast this spell using any spell slots you have of the appropriate level.
Nom Nom Nom
You don't need to eat or drink. When you are given food or drink, you aggressively mimic the act of eating or drinking it. You don't gain Exhaustion levels from dehydration or malnutrition.
Cloth and Color
You know the mending cantrip. Additionally, you can cast mending to knit magical energy back into a Muppetborn. When you cast it on a Muppetborn, it functions exactly like the healing word spell cast at 1st level, requiring a Bonus Action (a Magic action) to cast. You can use mending to heal a Muppetborn in this way a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
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