Homebrew Enderman Species Details
"The endermen were born in the End Islands, a place far into the Astral Plane. They have the eerie ability to teleport almost anywhere, allowing for great combat ability. However, they're not great swimmers, at all, they, in fact, are hurt by water—like it's corrosive to them. Just, whatever you do, do not stare at them in the eyes!" — Steve, the Great Artificer of the Overworld.
Creature Type: Aberration
Size: Medium (about 7-9 feet tall)
Walking Speed: 30 feet
Enderman Traits
As an enderman, you have these special traits.Teleport
As a Bonus Action, you can teleport up to 15 feet in any direction. This movement doesn’t provoke Opportunity Attacks and ignores Difficult Terrain. The range grows to 20 feet at level 5, 25 feet at level 9, 30 feet at level 13, and 35 feet at level 17.
You can use this feature a number of times equal to your proficiency bonus per short or long rest. Additionally, at level 20, you have an unlimited range and no more limited uses.
Water Weakness
When in water, you take 1 acid damage per round until you get out.
Inverted Vision
You see inverted colors that give you 60 ft. of Darkvision, as black is white to you.
Languages
You know Common and Deep Speech.
Previous Versions
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8/21/2026 12:31:03 AM
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