Homebrew Fire Elemental (2.1) Species Details
Fire Elementals come from the Elemental Plane of Fire. They are not mindless monsters; they have their own families, communities, traditions, and cultures just as any other species. They are not entirely made of fire, just as humans are not 100% made of water, despite being roughly 60–70% water. Fire Elementals are approximately 70-80% fire, with the remaining portion of their bodies consisting of other elemental materials, including electricity.
Their flames are not simply something that surrounds their bodies—they are a fundamental part of their biology. The fire within them provides warmth, energy, and life, while the electrical energy running through their bodies allows their muscles, nerves, and minds to function. Because of this, Fire Elementals can be injured or killed just like any other living creature, although their bodies react differently to certain environments and forms of damage.
Fire Elementals also have their own personalities and individual appearances. Some may burn brightly with intense flames, while others may have darker, dimmer, or differently colored fire depending on their ancestry, health, emotions, or environment. Their flames can even change in intensity when they experience strong emotions.
Despite their elemental nature, Fire Elementals are people. They can form friendships, fall in love, raise children, build societies, learn crafts, practice religion, and develop their own philosophies. Their culture has naturally developed around fire and heat, meaning that things humans might consider dangerous or destructive can be completely ordinary to them. To a Fire Elemental, a fireplace is not merely a source of warmth—it can be a gathering place, a kitchen, or even a symbol of family.
Fire Elemental (2.1) Traits
By utilizing their unique bodies, fire elementals are unique as they are powerful; But being made out of mostly fire has its draw backs.Ability Score Increase
You can increase one ability score by two and another one by 1, or three ability scores by 1.
Languages
You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Age
Fire Elementals live to be as old as humans, placing them on the shorter end of natural life spans. Rumor has it, however, that some Elementals are occasionally reborn, prolonging their lives.
Size
You are a Small or Medium creature. You can also change your size by consuming wood during a Long Rest. If you are small you can eat one extra food portion to become Medium.
If you are Medium you can skip one food portion for the day to become small without suffering side effects.
Speed
Your base walking speed is 30 feet.
If you aren't wearing heavy or medium armor, you gain a flying speed of 30 feet. If you are flying higher than 30 feet above the ground using this trait, you harmlessly float downward until you reach 30ft height at the end of your turn. You can safely fall a maximum of 60 feet per turn in this way.
Living Fire
You have resistance to fire and poison damage, You also have advantage on saving throws against being poisoned.
If you hold or touch something flammable with your hand or body for longer than 1 minute, you must make a DC 10 Sleight of Hand check to avoid burning it and it catching on fire.
While you aren't wearing armor, your body sheds bright light in a 20-foot radius and dim light for an additional 20 feet. What eliminated this way, you have disadvantage on Dexterity (Stealth) checks that rely on sight.
As a bonus action you can increase this to 40-foot radius and dim light for an additional 40 feet for one minute, or half as much if you are wearing amor.
Fuel Dependent
You need to eat or consume three times the normal amount of rations per day. You can also eat wood, coal, and other flammable materials as food, and you don't need to drink water. About 2 lbs of wood per day needed, or other equivalent fuel.
Elemental Sorcery
You may cast spells that deal fire damage without providing verbal or material components, and you have fire immunity towards your own spells but your equipment might not be and can be destroyed by fire.
In addition, you know the Control Flames and Fire Bolt cantrips. You also know the Burning Hands spell and the Searing Smite spells can cast one of these spells once per Long Rest using this trait. Charisma is your modifier for these spells.
Fire Form
Your elemental form can move through a space as if your where one size smaller, but you may start to burn things around you.
Fire Fists
When you hit with an Unarmed Strike, you can deal 1d6 + your Strength modifier fire damage instead of the strike's normal bludgeoning damage.
Water and cold susceptibility
Previous Versions
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8/21/2026 10:58:54 PM
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1.0
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8/23/2026 6:16:22 AM
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8
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2.0
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Coming Soon
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