Homebrew Cynder Species Details
Species Name: Cynder
Species Type: Celestial; Beast
Species Subtype: a angelic Dog mount; a angel; a Cleric
Size: medium size (you can be Large size while being ridden as a mount)
Speeds: Walking Speed 60 ft.; Flying Speed 60 ft.; Swimming Speed 60 ft.; Climbing speed 50 ft.; Burrowing Speed 50 ft.
Damage Resistances: Radiant; Necrotic; Bludgeoning; Piercing; Slashing; any damage type you gain the ability to use because of your Elemental Damage Improvement trait
Damage Immunities: Fire; Poison; Cold
Condition Immunities: Charmed; Paralyzed; Petrified; Frightened; Poisoned; Disease; Parasitized; Incapacitated; Unconscious; Magical Sleep
Senses: Truesight 120 ft.; Tremorsense 120 ft.
Languages: All
Skill proficiencies: Insight; Perception; Religion; Medicine
Tool Expertise: All Tools
Extra Gear: 1 Exotic Saddle (Military Version); Two Become One, 1 Bag Of Holding (This 1 bag of holding is your saddlebags but with a carrying capacity that is equal to [500 multiplied by your Constitution ability modifier] lbs); 1 Angelic Tinker’s Tools; 1 Medieval Wrist Phone; 1 barrel called Milk Storage that can be magically shrunk or become normal size on Cynder’s command. This barrel is also used to store the extra milk cynder creates via her Mammalian Mount trait. (mechanically the barrel is a renamed bag of holding); 1 box called Egg Storage that can be magically shrunk or become normal size on Cynder’s command. That box is also used to store the extra eggs cynder creates via her Mammalian Mount trait. (mechanically the box is a renamed bag of holding); 1 box called Molted Skin Storage that can be magically shrunk or become normal size on Cynder’s command. That box is also used to store the extra molted skins cynder creates via her Mammalian Mount trait. (mechanically the box is a renamed bag of holding)
Species Description: Cynder is a type of dog called a dalmation but is an angel and she has angel wings. Cynder’s Rider is Enoch but she is also the mother and biological mother of Enoch. Cynder procreated with the creature referred to as “The Archangel Uriel” which resulted in her getting pregnant with and eventually giving birth to Enoch. Cynder has a strong maternal bond with her son and her rider, Enoch. If Cynder is the last creature alive, she will activate her Super Cloak trait and then she will use her Teleportation Extraction trait to escape to safety, and finally she will use her Eternal Birthmother trait to rebirth her rider and son, Enoch, and any of his willing party members. Cynder is also Enoch’s living phylactery and she can live forever. Cynder also has a Ovipositor that she uses to give live birth to creatures. Enoch is Cynder’s only son, rider, and youngest puppy.
Author’s Note: Enoch cannot use Cynder as a mount until he gains the paladin class’s Faithful Steed trait.
Cynder Traits
Cynder's TraitsCynder’s Main Traits
Unusual Nature. You don’t need food and water in order to survive. You don’t need to breathe anything in order to survive. You also don’t need sleep in order to survive. the weather has zero effect on you. Also, you can instantly gain the benefits of a long rest while out of combat. You can see through magical and nonmagical darkness. You can climb difficult surfaces, including along and walls and ceilings, without needing to make an ability check. If you fall from any height you can choose to descend safely down to the ground without taking damage from the fall. You are large size when you are being ridden by your rider and son, Enoch. cynder has a ovipositor that she mainly uses to give birth to creatures. While you are being ridden but on your rider’s turn, your rider uses your movement speeds to move you and him/her. If you are being ridden, you don’t use your movement speeds on your turn. You also have advantage on rolling any die roll that would be rolled in order to hear or smell something.
Cleric Ability Score Improvement. Main Trait. At level 1 your Wisdom and Constitution ability scores are all at 15 but you increase each ability of those ability scores by one point per each Ability Score Improvement trait you gain. There is no other way to increase the number of ability points you have in those ability scores. until after you have gained Level 20.
Cynder’s Extra Skills. You can replace the ability modifier used in the calculation of any Stealth (Dexterity) skill check, your armor class, any attack roll, any damage roll, any Charisma skill check, and any Intelligence skill check, that you have to roll with your wisdom ability modifier.
Additional Feat. Main Trait. You gain the Tough feat if you do not receive the tough feat from your Background. This is because you are a tough to kill creature.
Teleportation Extraction. when you are the only creature out of your party members that is alive, you automatically teleport to a previous place that is completely safe and very far away from where your party members were killed.
Mammalian Mount. Your Dalmatian mount can produce (your constitution ability modifier) pounds of dog Milk that can be drank as water, sold for money, and traded for stuff or used with 1 Angelic Tinker’s Tools to magically create (your constitution ability modifier) Potion of Panacea or (your constitution ability modifier) Potion of healing or (your constitution ability modifier) candle. The number of pounds of dog milk that you can produce per day is equal to (your Constitution ability modifier). The number of molted dog skins that you can produce per day is equal to (your Constitution ability modifier). The number of extra eggs not used by any other trait you have but that you can lay per day is equal to (your Constitution ability modifier).
Elemental Damage Improvement. At character level 1, choose one type of damage to become the first type of damage you gain that you can damage a creature with when you use certain actions to damage something or somethings. You can then choose a new damage that you can do with certain actions at every odd numbered character level you gain. Add this new type of damage you can do as a extra tool you have. To add each the type of damages to your character sheet, use this example: if you gain the ability to use fire, on your character sheet you select custom proficiency, then you type Fire into the slot where you type the name of the tool, then you select Elemental Damage Improvement as the source for that same tool. Note: Bludgeoning damage, Piercing damage, and Slashing damage are not types of damages you gain the ability to do via your Elemental Damage Improvement trait.
Telepathic Hub. You now also serve as a telepathic hub for you and your party members to telepathically have private conversations with one another even on a party member’s turn. However unless that party member is part of that conversation during that party member’s turn, the conversation cannot happen. These conversations require no action, bonus action, or reaction to do them. So for example, you can ask a question on your turn to know what to do and receive any responses from your fellow party members without using a action, bonus action, or reaction. Also, another example is party member A can warn party member B about something or Party Member A can suggest something to party member B without there being any use of a action, bonus action, or reaction.
Invincible Reaction. in combat but when your hit points ever become zero, instead of doing death saving throws, you have immune to all damage, you have immunity to all conditions, and you cannot do anything on your turn except to try to escape combat or wait for a party member to heal you. if your Invincible Reaction trait is being used by you, then once you escape combat or once combat ends, you gain 1 hit point and then you can take your turn like normal and you regain your normal game statistics but if you gain hit points in combat because of a spell, trait, or ability that another party member or ally used, then you take you can take your turn like normal and you regain your normal game statistics.
Telekinetic. you can move and use things with your mind like what you could do if you were a human and you were using your hands to move and use things.
Cynder’s Actions
Spit. Ranged Weapon Attack. Hit Roll: (1d20 + your Dexterity ability modifier + your Constitution ability modifier). Range: 150 ft./600 ft., one target. On a Hit: the target takes (1d8 + your Dexterity ability modifier) piercing damage plus (1d4) damage of a type of damage you have gained over time with your Elemental Damage Improvement trait and has the stunned condition until it’s next turn. That damage (initial and later) is increased when you reach 5th level (2d8, 2d4), 11th level (3d8, 3d4), and 17th level (4d8, 4d4). Using your super clean spit and your tongue, you can stabilize any creature that has to make death saving throws or you can remove any bad effect from any drinkable liquid or you can remove any bad effect from any type of food.
Healing Lick. as a action, you lick a creature of your choice that is within a range of 5 feet from yourself. that creature can choose to have (your Constitution ability modifier) of these effects removed from it’s game statistics: 1 Exhaustion Level, a Curse, the Stunned condition, the Paralyzed condition, the Blinded condition, the Magical Sleep condition, the Poisoned condition, the Deafened condition, The Charmed condition, the Parasitized condition, the Shadow corruption condition, the Diseased condition, the Unconscious condition, the Petrified condition, any reduction to the creatures ability scores, and any reduction to the creature’s Hit Point maximum. Healing Lick can also be used to instead, end 1 creature’s attunement to any cursed equipment. Healing lick can also and instead be used to heal up to that 1 creature of your choice up to (2d4 + your constitution ability modifier) hit points each. That hit points healing of Healing Lick is increased by 2d4 at character levels 3 (4d4), 5 (6d4), 7 (8d4), 9 (10d4), 11 (12d4), 13 (14d4), 15 (16d4), and 17 (18d4).
Super Cloak. You can use a action to activate Super Cloak and Super Cloak makes you invisible for an unlimited amount time. while you are invisible with Super Cloak, only creatures you talk to, your party members, and creatures that are your allies can see you or notice you while you are invisible. if you harm, steal from, or attempt to touch a creature while you are invisible because of your use of Super Cloak, you instantly become visible for 1 minute. if you are not invisible, and in combat, you can activate Super Cloak during combat. If you are still waiting for that 1 minute deactivation of your Super Cloak ability, you can activate that Super Cloak ability if you a room that has no creatures that are hostile towards you in that room. You can use a bonus action to stop using this Super Cloak ability and you can use a bonus action to use this Super Cloak ability. While you are using this Super Cloak ability, creatures that have truesight, blindsight, and/or tremorsense or are using a spell cannot see or detect your presence. you cannot open things or take things while using Super Cloak. While you are using Super Cloak, you can move through parts of the structure you are in as if you are a ghost. Only your allies and your party members can hear or see any action you take while you are using this Super Cloak ability. Your rider activates Super Cloak when he or she is riding you.
Eternal Birthmother. As a Action and with a use of a spell slot (or a use of trait’s ability slot if your character normally doesn’t have any spell levels), you can rebirth (your Constitution ability modifier) of your allies and/or party members that has fully died by using your ovipositor to lay eggs that those chosen allies or party members hatch out of. a newly hatched ally or party member has all of the stuff it has, it is at full health, and it has zero bad conditions (except curses from equipped weapons, items, and armors) affecting it. As a passive trait, while out of battle you can use your Eternal Birthmother trait without using a spell slot (or without using a trait’s ability slot if your character normally doesn’t have spell levels). Note: Your Eternal Birthmother trait can also be used to rebirth any creature that is currently dead or currently undead.
Change Shape. You can polymorph into any D&d monster that has a challenge rating that is equal to or less than your character level or any unarmed D&d vehicle or any D&d building. Also, while you are that D&D monster, you still have a ovipositor, you have the same hit points, the same resistances, the same movement speeds, the same ability modifiers, the same ability scores, the same proficiency bonus, the same immunities, and the same conditions that your true form has but your game statistics are otherwise replaced by that D&d monster’s game statistics. The stuff you are carrying and wearing is magically shapeshifted to fit your D&d Monster’s Form. if you are a D&d Vehicle or D&d building you keep your species traits but you are a building or vehicle that is made out of flesh and bone. You cannot be a vehicle, creature, or a building that you haven’t seen before. If you are a building or a vehicle, there are enough beds in the bedrooms inside of the pocket dimension inside of you for your party members to sleep inside you. if you are a vehicle or a building or your true form, you have at least these basic rooms inside of you but in a pocket dimension space: a living room, a library, a kitchen, a Storage Area, a male public bathroom, a male public shower room, a female public bathroom, a female public shower room, a nursery, a dinning room, a game room, and enough bedrooms for all of your party members.
Womb Portal. You can infuse your ovipositor with magic and then detach your ovipositor on to the ground to make your ovipositor into a stretchable biological and living tunnel in order to move quickly between two areas without crossing the intervening space. the middle of that ovipositor tunnel is in a dimension of light and shadow. One of the entrances of that Ovipositor would be located where that ovipositor detached from you but the other entrance of that ovipositor is located at a area of your choice that is within a range of 300 feet or more from yourself. The normal range of Womb Portal is 300 feet. The abnormal range of Womb Portal is 301 feet or more. You cannot use Womb Portal while prone. Moving via your Womb Portal trait does not draw opportunity attacks. You cannot use the normal range of Womb Portal to move to areas that you cannot see. but you can also use your Womb Portal trait to go to another place in the multiverse. In order to use Womb Portal to go to another place in the multiverse, your Dungeon Master must believe that you know enough about the destination to use Womb Portal in that way or the dungeon master can just say no to opening the portal. Note: once you use Womb Portal, you instantly grow a new Ovipositor.
Motherly Song. As a Action, you can sing a Motherly Song. Creatures of your choice within a range of 150 feet from yourself that can hear you are instantly awakened from magical and forced non magical sleep. Motherly Song can also be used to give your party members the instant benefits of a Long Rest while you and your party members are out of combat.
Cynder’s Bonus Actions
Speedy. As a bonus action, you can move up to one of your Speeds.
Speed Attack. Bonus Action. You can move up to your Speed, and then you make one free melee attack action against a creature. Note: Speed Attack becomes your Dive Attack bonus action when you are flying in the air. Your rider can use this bonus action to attack a creature and also move you and him or her but only while he or she is riding you. You cannot use Speed Attack or Dive Attack while you are being ridden by your rider.
Motherly Song. As a Bonus Action, you can sing a Motherly Song. Creatures of your choice within a range of 150 feet from yourself that can hear you are instantly awakened from magical and forced non magical sleep. Motherly Song can also be used to give your party members the instant benefits of a Long Rest while you and your party members are out of combat.
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