Homebrew Eareian Andriod Species Details
Constructs that are constructed in the realm of Eareia, a realm that exists between several others that seemingly exist nowhere and everywhere at once; highly advanced in magic and technology due to its harsh environment. The people of Eareia are humanoid in nature, with cybernetic enhancements being normal within their species, however fully artificial creatures are rare, with the technology being highly experimental. Eareian Androids, though new and rare, are expertly crafted, with complete and total fusion of metal, magic and human anatomy, being able to exist and blend in with society completely. Due to its expert craftsmanship, they can be easily mistaken for a human, however on close inspection, veins of circuitry that glow while at full power, moulded with the android’s flesh to reveal its synthetic body. Eareian androids are completely made of super-strong flexible synthetic metals not known to current science, however parts resemble metals such as titanium and other rare metals.
Androids do not need to breathe, but because of their construction can still eat and sleep like any living creature, though they do not need to. Since androids are constructed they do not have no need of gender, and normally have ambiguous body structures. In personality, some androids seem more masculine or feminine, though that is dependent from android to android, even though they have no assigned gender at construction, with most androids largely unconcerned with the nature of gender. Androids are roughly the same size as humans; on average, they are 6 feet tall and weigh 200 pounds, but can range between 4 to 7 feet tall, and can weigh between 150 and 400 pounds. As well as this, Eareian androids can also resemble any species or race, however there is minimal difference between most Eareian androids, usually choosing appearance based on their occupation, common ethnicities, or a specific person.
Many Eareian androids have AI that allows them to be very much like a human in thoughts and actions. Some are more realistic than others ranging from being obviously a robotic construction to indistinguishable from other humans. It all depends on their creator. While androids can, and sometimes do, wrestle with matters of morality, most choose not to, either following another's lead or taking the path that is most likely to ensure their continued survival or pursuit of their goals. Likewise, Eareian androids are not often followers of deities or churches. This is due more to the fact that during construction, AI programing is based on the androids tasks and goals, meaning each android has specific knowledge based on their pursuits, making them akin to humans and their knowledge collecting. Some were built with a purpose, some were built for fun, and some were built with no reason at all, but they all yearn to complete one or multiple purposes.
Eareian androids are scattered and inconsistent, consisting of isolated groups, with a very thin network of sporadic connections. They have little society or personality of their own, and tend to emulate those around them, often in a slightly unsettling or off manner. The one thing linking nearly all androids is their dedication to whatever task they have taken up or are assigned; depending on the individual, this can border on single-mindedness. Some older, more world-worn androids lack such absolute focus, but most are still determined beings when they are called upon.
Like humans, Eareian androids adventure for many reasons: gaining power, wealth, or fame. With their quick thinking under fire, they make excellent rogues or fighters. While their affinity for machines also makes them excellent inventors and researchers. Androids are surprisingly quick learners who can pick most any skill or job by simply observing someone complete the task and practicing it themselves. Some find it uncanny their ability to learn at such a pace and others are inspired by it, even using similar learning algorithms to fuel their own cybernetic augmentations. Androids will succeed at a task they put their mind to, it is a matter of time for them.
Androids were given a model name and/or number upon first creation. Some still use this ‘name’, but some have taken a personal name that reveals a certain purpose, or nickname usually given by the people closest to them or their creators.
Age
An android's body does not deteriorate, but an android’s cybernetic mind eventually shuts down and restarts itself after roughly 300-400 years.
Alignment
As with the humans they are patterned after, androids tend towards no particular alignment.
Size
Androids stand 6 feet tall and weigh 200 pounds, on average; but can range from 4 feet to 7 feet tall and weigh 150 to 400 pounds. Your size is Medium to small.
Speed
Your base walking speed is 30 feet.
Eareian Andriod Traits
Eareian Androids, though new and rare, are expertly crafted, with complete and total fusion of metal, magic and human anatomy, being able to exist and blend in with society completely; due to its expert craftsmanship, they can be easily mistaken for a human.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Constructed Body
You count as both a construct and a humanoid for the purpose of effects targeting such creatures. In addition, you are immune to disease, paralysis, and poison, unless instructed by the DM, where you will have advantage on the saving throw.
Cybernetic Brain
You have difficulty processing your own emotions and understanding those of others. As a result, you suffer disadvantage when making Wisdom (Insight) checks. However, you have immunity against being charmed, unless specifically told otherwise by the DM, in which case you will have advantage.
Last Resort
If you were to take damage that would put you into the dying state, you can choose to take the blunt of damage on one of your body parts to survive with 1 hp though you break that body part. This can not be used until after a long rest as you will need to repair the broken body part. The damaged body part will determine the limitation applied after using this ability.
Altered Vision
Your advanced artificially-designed eyes, that grant you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. You can use an action to change this vision to infrared vision, which allows you to discern with modified truesight up to 60 feet, which dissolves after your next turn, to avoid overheating.
Analytical Senses
You gain proficiency in the Perception skill.
Arcmettic Charge
You can use a bonus action to add your Proficiency bonus to the result of one d20 roll. This can be done before or after making the d20 roll, but before the outcome is determined. When you use this ability, your circuitry-tattoos’ glow with light equivalent to that of a torch (10ft radius) until the start of your next turn. Once you use this trait, you can't use it again until you finish a long rest.
Languages
You can speak, read, and write Common and one extra language of your choice.
Stasis Mode
Instead of taking a long rest, you take on a lower processing state and become seemingly inert for 6 hours. However, you are not unconscious and can still see and hear normally in this state.
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