Homebrew Abhorrent Gnoll Species Details

Abhorrent Gnolls are an artificial being made from blending a mind and soul of a person into the body of a gnoll.  It starts with a "volunteer".  Some choose this as penance for a crime worthy of capital punishment, some volunteer to gain power, and some "volunteer" to pay as a tax to satisfy a Noble's greed.  The process of separation isn't always perfect.  There is always a chance their memories and experiences are wiped; sometimes it is done purposefully.  While this is happening, the vessel is being worked on.  Multiple spells are cast and runes are tattooed into the flesh.  Enchanted restraints are bolted on to prevent the beast from taking over when they first wake up.  The ritual is finished once the creature takes it's first breath.  Despite the gnoll body being simply a vessel, the new mind inside is still subject to Yeenoghu's influence.  Spells imbued into the Abhorrent Gnoll's shackles keep its mind clear, but can fail if they're damaged or disenchanted.  If the Abhorrent Gnoll survives, it will likely regress to the thoughts and habits of an average Gnoll.


 

Age

Abhorrent Gnolls start in their prime adulthood, tailored for their purpose to 5 years old by magic. Dependant upon lifestyle, they have the same life expectancy of an average Gnoll, but some Abhorrent Gnolls have been noted to live up to 60 years old.

Alignment

Gnolls are chaotic by nature.  The binding ritual allows the original alignment to be maintained with effort. An Abhorrent Gnoll may still be Chaotic but can encompass the entire spectrum.

Size

Gnolls average between 7-8 feet tall, weighing around 280-330 pounds.

 

Abhorrent Gnoll Traits

As an Abhorrent Gnoll you have the following special traits.

Enchanted body

Your Strength score increases by 2, and your Constitution score increases by 1.

 

Beast of Fang and Claw

Your new body comes with the advantage of never being unarmed as you can use your fangs and claws as weapons. You can use them to make unarmed attacks. Your bite deals 1d6 piercing + STR mod. Your claws deal 1d4 slashing +  STR mod.

 

Rampage

When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half its speed and make a bite attack.

 

Feral Existence

Tapping into the new instincts, you are proficient in Survival,  and using the common perception of your race to your advantage, you gain proficiency in Intimidation.

 

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

 

Languages

You can speak Gnoll instinctively, but upon the binding being complete you know how to speak Common. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2026 1:31:37 AM
5
1
1
Coming Soon
8/28/2026 2:33:56 AM
11
1
1.1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes