Homebrew Dwemer Species Details
The Dwemer are a fabled "Lost Race" of Mer from Dwemereth, which mostly consisted of modern-day Morrowind, where they are believed to have been the most prolific, though they also had a strong presence in Hammerfell, High Rock, Skyrim and Solstheim.
The races of Mer use the term "Dwemer", which translates to Deep-Elves or Deep Folk and connoting variously with deep-delving, profound, and close-counseled; Imperial usage is Dwarven, derived in fable from the affectionate regard of the Giant races for their 'little' Dwemer friends. These Giants have been speculated to be Ehlnofey or the more common Giants. They were also called the Children of Brass by Sotha Sil.
The early history of the Dwemer is still clouded in mystery. There is no known story of their dissociation from the Aldmer, which must have occurred very early in Tamrielic history, as their society bore few correlations with that of the Altmer besides some similar legal principles. According to some legends, the Dwemer originated from the same group as the Chimer, and were treated as another tribe, and later, as a secular Great House. Other sources however claim they already occupied the northeast of Tamriel when Veloth and his people arrived there.
The Dwemer built elaborate underground cities near and beneath mountain ranges, including the Velothi Mountains and Red Mountain, and in the mountains of the isle Stros M'Kai. Many misconceptions about them have abounded for centuries: scholars long thought that most Dwemer ruins which dotted Tamriel outside Morrowind were mere outposts and that there were few significant Dwemer settlements elsewhere until 1E 420. The presentation of the Dwemer in fictitious but popular novels like the Ancient Tales of the Dwemer has also lodged an inaccurate impression of them in the popular consciousness, painting them as familiar, comfortable characters who were very similar to humans. In reality, they are better described as having been fearsome, unfathomable, and even cruel, though also careful, intelligent, and industrious. Their society consisted of free-thinking yet reclusive clans devoted to the secrets of science, engineering, and the arcane until they mysteriously disappeared around 1E 700. There are a number of theories on how this happened, though none of them can be confirmed.
Dwemer Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall)
Speed: 30 feet
Darkvision
You have Darkvision with a range of 60 feet.
Dwemer Cunning
You have advantage on Intelligence and Wisdom saving throws.
Skillful
You gain one skill proficiency and one tool proficiency of your choice.
Dwemer Knowledge
Your Intelligence score increases by 1 and you gain expertise in one skill you are proficient in.
Mental Discipline
You have Resistance to Psychic damage. You are also know the mage hand cantrip.
Mind Link
You have telepathy with a range in feet equal to 10 times your level. When you’re using this trait to speak telepathically to a creature, you can take a Magic action to give that creature the ability to speak telepathically with you for 1 hour or until you take another Magic action to end this effect. If speaking to another Dwemer or a Dwemer Construct the range of the feature is doubled.
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