Homebrew Firemonger Species Details

Firemongers are beings born with an extraordinary connection to elemental flame. Fire does not simply obey them—it sustains them. Heat that would sear flesh and reduce ordinary creatures to ash instead invigorates a Firemonger, allowing them to draw life from flames that would otherwise destroy them.

From an early age, Firemongers demonstrate an instinctive command over fire. They can kindle flames with little more than a thought and conjure bolts of concentrated heat without formal magical training. As a Firemonger grows stronger, this connection deepens, allowing them to unleash increasingly devastating manifestations of flame, from explosive fireballs to towering walls of fire and, eventually, raging storms capable of engulfing entire battlefields.

 Their bodies likewise adapt as their elemental nature develops. Though young Firemongers can withstand tremendous heat, experienced members of the species become completely impervious to fire. At the height of their power, a Firemonger can walk unharmed through an inferno while drawing strength from flames directed against them.

 Firemongers vary greatly in appearance. Some appear nearly indistinguishable from other humanoids aside from unusually warm skin, ember-like eyes, or hair resembling flickering flame. Others display their elemental heritage openly through charred or volcanic skin, glowing cracks across their bodies, smoke curling from their breath, or flames dancing constantly across their forms. Whatever their appearance, every Firemonger carries the same unmistakable spark within them—a living connection to fire that grows more powerful with time.

Firemonger Traits

As a Firemonger, you have the following species traits.

Ability Score Improvement

If you are using the 2014 rules, when determining your character's ability scores, increase one ability score by 2 and a different ability score by 1. If you are using the 2024 rules, ignore this trait.

Living Flame

As a Bonus Action, you can magically ignite or extinguish a nonmagical flame you can see within 30 feet that fits within a 5-foot cube. You can also ignite an unattended flammable object within range that isn't being worn or carried.

Fire resistance.

You have resistance to fire damage.

Fire Feeder

When you would take fire damage from a source other than yourself, you regain hit points equal to the amount of fire damage you would otherwise take instead of taking that damage. Fire damage originating from you cannot restore hit points in this way.

Fire Magic

You know the Fire Bolt cantrip.

Greater Fire Magic

Starting at 5th level, you can cast the Fireball spell twice with this trait without expending a spell slot. Once you cast Fireball twice this way, you can't do so again until you finish a long rest.

Superior Fire Magic

Starting at 7th level, you can cast the Wall of Fire spell twice with this trait without expending a spell slot. Once you cast Wall of Fire in twice this way, you can't do so again until you finish a long rest.

Fire Immunity

Starting at 10th level, you gain immunity to fire damage, replacing the fire resistance granted by your Fire Resistance trait.

Supreme Fire Magic

Starting at 13th level, you can cast the Fire Storm spell twice with this trait without expending a spell slot. Once you cast Fire Storm twice in this way, you can't do so again until you finish a long rest.

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