Homebrew Fuarmor Species Details
The Fuarmor reside almost solely in Angoran, preferring the well-known comfort of mountain caves and tunnels over a village or society.
Although mostly humanoid in shape, the Fuarmor lacks any semblance of a head. Instead, the eyes and mouth sit on its chest. It’s large, lumbering arms give the Fuarmor the tools needed to carry heavy objects and overpower any potential threat.
The Fuarmor are permanently partnered with a Squitt, and this friendship is powerful enough for one to give their life for the other without a second thought. The Squitt is the Fuarmor’s only true friend, and the Fuarmor will typically not accept companionship outside of a Squitt.
Squitt are nocturnal, and spend their days asleep perched atop the Fuarmor. Although it can be woken by the Fuarmor when necessary, the thick, icy barrier that forms around the Squitt protects it from damage while it is asleep. This sleeping Squitt covered in ice atop the Fuarmor often give the appearance of a head atop the Fuarmor.
The hardened, icy skin of the Fuarmor is coated in a thick, oily fur to protect it from the cold and elevation of Angoran while they hunt and forage for food and survival. Slow to trust outsiders, a Fuarmor can be a valuable asset to any party, but only if you can gain its trust as an ally.
Fuarmor Traits
A large, mostly humanoid creature covered in thick fur. Partnered with a Squitt.Cold Dweller
The Fuarmor has resistance to cold damage.
Brawns over Brains
+2 Strength, -1 Intelligence
Ice Skin
The Fuarmor's hide is completely covered in a layer of ice that keeps them protected. As such, the Fuarmor is vulnerable to Fire damage. If the Fuarmor finds itself in an overly hot environment (100°F/38°C) for a period of 24 continuous hours, The Fuarmor will suffer 1 point of Constitution damage per hour after the 24th hour until the Fuarmor is returned to a freezing temperature (32°F/0°C). The Fuarmor must spend greater than 24 continuous hours in this temperature for the Constitution damage to take effect; stopping in cooled inns or other buildings, spending ten minutes or more in a lower temperature (below 100°F/38°C), or any other effect that the GM deems acceptable will break this 24 hour count.
Lone Fuarmor
With the Squitt gone, the Fuarmor is distressed and lonely. As such, the Foarumor becomes a "Lone Fuarmor," despite how many companions or allies they have. When this condition becomes active, a Lone Fuarmor suffers the following until this condition is removed.
The Fuarmor is upset. They suffer a -2 penalty to Dexterity saving throws, -5 feet move speed, and disadvantage on Wisdom saving throws. The Fuarmor also has disadvantage on all stealth checks, slight of hand checks, persuasion checks, deception checks, and acrobatics checks.
Undying Friendship
In order to survive in the wilds of Angoran, the large, beastly Fuarmor and the small, agile Squitt form a mutually beneficial partnership. This partnership is purely monogamous. The Squitt is treated as an animal companion, and the Fuarmor will not accept any other permanent companions, such as those obtained from being a ranger or a nature cleric. This limitation does not apply to temporary companions, such as a wizard familiar or creatures summoned by spells such as “Summon Woodland Creature.”
At 1st level, the Fuarmor gains an animal companion in the form of a Squitt. Squitt are capable of leaving its perch atop of the Fuarmor, but only prefer to do so at night. When it does leave, it will never go more than 20 feet away from the Fuarmor. As the Squitt gains more confidence in its new friend, this distance increases by 5 feet for every 3 levels of the Fuarmor gained while partnered with that Squitt. If a new Squitt must be obtained, this number returns to 20 feet until the Fuarmor gains three additional levels with the new Squitt.
If the Squitt dies or is lost, a Fuarmor will immediately suffer from "Lone Fuarmor," as described below, which cannot be ended except by one of the following means: The return of the original Squitt, obtaining a new Squitt, or any other event, at the GM's discretion, including obtaining a different animal companion.
The Squitt has its own character block which defines its stats and abilities. The Squitt can read and understand Common, but cannot speak. Due to the bond between Fuarmor and Squitt, the Fuarmor is capable of understanding gestures, emotions, and body language from the Squitt that it is partnered with, so long as it has been partnered with that Squitt for a period of 30 days or more.
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