Homebrew Archdemon Species Details

Archdemons are powerful demonic beings whose strength is built upon exploitation, suffering, and sacrifice. Unlike celestial protectors who empower those around them, an Archdemon views its companions as resources to be spent in pursuit of its own survival and power.

An Archdemon can distribute the harm inflicted upon it among nearby allies, forcing others to bear its wounds. As those allies fall, the Archdemon draws strength from their weakness, becoming increasingly dangerous as the battle turns against its companions.

Even attacking an Archdemon carries a price. The creature can harness the punishment it receives and unleash that accumulated suffering upon its enemies, while its predatory nature allows it to steal strength from the attacks of its own allies.

Archdemons thrive at the center of violent battles, surrounded by creatures they can exploit. To fight beside an Archdemon is to understand one terrible truth: your life is valuable only for as long as the Archdemon can make use of it.

Archdemon Traits

As an Archdemon, you have the following species traits...

Shared Torment

Whenever you would take damage, that damage is divided evenly between you and all allies within 20 feet of you, rounded up. Each affected creature takes the same damage type as the triggering damage.

Profane Ascension

When an ally within 20 feet of you becomes Incapacitated, you gain a bonus equal to that ally's highest ability modifier. Add this bonus to your highest ability score.

If multiple allies within 20 feet of you are Incapacitated, the bonuses are cumulative.

You lose a bonus granted by this trait when the ally that granted it is no longer Incapacitated or is more than 20 feet away from you.

Spellbreaker

When a creature within 5 feet of you casts a spell, you can use your Reaction to make one melee attack against that creature.

Demonic Resistance

When you finish a Long Rest, choose one damage type: Acid, Cold, Fire, Lightning, or Poison. You have Resistance to the chosen damage type until you finish your next Long Rest.

 

Demonic Armor Mastery

While wearing Armor, when an ally within 20 feet of you deals damage with an attack, you can siphon part of that strike. Reduce that ally’s damage by an amount equal to their Proficiency Bonus, and your next successful attack before the end of your next turn deals additional damage equal to twice that amount.

Vengeful Reservoir

Attack rolls against you have Advantage.

Whenever an attack hits you and deals damage, you store an amount of damage equal to your Proficiency Bonus. Damage stored from multiple attacks is cumulative.

At the start of your next turn, choose one enemy you can see within 60 feet of you. That creature takes damage equal to the total amount stored by this trait, and the stored damage is then lost.

Tongues of the Abyss

You can speak, read, and write Common and Abyssal.

Dreadful Presence

You gain proficiency in the Intimidation skill. Your Proficiency Bonus is doubled for any ability check you make that uses Intimidation.

Darkvision

You have Darkvision with a range of 60 feet.

Truesight

You have a Truesight range of 15 feet.

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2026 5:38:46 AM
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9/1/2026 5:41:51 AM
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