Homebrew Entrophile Species Details

Entrophile (pronounced EN-truh-file) are beings of chaos and dark magic created by the god Soahc. They originate from a mysterious outside realm. Eons ago, they were forced into the material realm after a major calamity and the death of Soahc, who sacrificed himself to prevent chaos from spreading into the other realms. Entrophiles lack a fixed shape or appearance, as they are born of the void. Appearing as a dark Miasma to those on the Material Plane. They live for centuries and do not age within their own realm.

Entrophile Traits

Creature Type:  Outsider
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet

As An Entrophile , you have these speical traits

Chaotic Realigment

When you level up, chaos takes over, making it impossible to choose your level. Roll a d12 and select from the table below

d12 Class
1 Barbarian
2 Bard
3 Cleric
4 Druid
5 Fighter
6 Monk
7 Paladin
8 Ranger
9 Rogue
10 Sorcerer
11 Warlock
12 Artificer / Wizard

 

Unlucky Maelstrom

When you or another character does a d20 check, swap that die out for a d12. This can be done once per long rest 

Random Order

Your magic has become unpredictable, creating strange magical effects. Every dawn, roll a d100 and choose from the table below 

d100 Effect
01–05 Summon 1d4 snakes
06–10 Gain a point of exhaustion every time you gain health, until your next long rest
11–15 Immediately cast all spells you know, each at one random point within 20 ft. of you
16–20 Gain Sunlight Sensitivity for 1d4 hours
21–25 Shed bright light 20 ft. and dim light another 20 ft. for 1d12 hours
26–30 A sobbing child appears. If the PCs interact with it by touching, caressing, or holding it, it explodes like a popped balloon, covering everything within 20 ft. in blood
31–35 Teleport 10 feet in a random direction
36–40 Cast Fireball centered on yourself
41–45 Leave glowing footprints for 1 hour
46–50 All party members are Polymorphed into potted plants for 1d12 minutes
51–55 A spectral shield grants you +2 AC for 1 minute
56–60 Gravity reverses for you for 1 round
61–65 Become invisible for 1 minute
66–70 For 10 minutes, you hear a strange voice in your head and take 1d6 psychic damage
71–75 Cast Magic Missile and target 1d4 party members
76–80 Regain 2d8 hit points
81–85 A random party member rolls 1d10. On 6+, they gain an advantage on Wisdom saving throws. On 5 or lower, they gain 1 point of exhaustion
86–90 You can cast any spell except Fireball for 1 turn
91–95 Each party member gains 1000 gold, but one piece is a minic. Each party member rolls a DC 15 Wisdom to discover the minic.
96–100 Roll twice on this table. Both effects happen simultaneously.

 

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