Homebrew ghost Species Details
Ghosts are the restless spirits of the dead who refuse to fully pass on. Whether bound by unfinished business, powerful emotion, or sheer will, they linger on the Material Plane in a semi-corporeal form.
A Ghost retains the appearance they had in life, though they are translucent and often tinged with an unnatural hue. They can pass through solid objects and creatures, speak only to those they choose, and even temporarily take control of a living body.
This species is intended to be used as a secondary lineage. When you choose Ghost, you replace your original race’s traits with the Ghost traits below, but you may retain skill proficiencies, movement speeds, and languages from your previous race (see Ancestral Legacy).
ghost Traits
As a ghost, you have the following traits.Incorporeal Movement:
Once per short rest as a bonus action, they can move through an object or a creature.
Will to remain
Give them advantage on death saving throws.
Word of the spirit
When they speak they can direct the word to a creature of their choice that they can see within 60 ft, making it so only that creature can hear them.
Possession
One humanoid that they can see within 5 ft of them must succeed on a Charisma saving throw* or be possessed by them. They then disappear and the target is incapacitated and loses control of their body, and [the ghost] is now in control of the body but don’t deprive the target of awareness.
*your charisma score -2
Ancestral Legacy
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it, and any climbing, flying, or swimming speed you gained from it. If you don’t keep any of those elements or replace them, you gain two skill proficiencies of your choice.
Comments