Homebrew Barae Species Details
History
The Barae were made after the elves, by the goddesses of the highland plains, woodlands and mountains, the goddess Fillydia and her two sisters Sidhae and Bhéara. Fillydia is seen as a woman in a green dress with gilded antlers, who can shapeshift into the form of a red deer. Sidhae who appears in the form of a golden-haired woman in a black dress, holding a harp and can take the form of a golden-haired goat. Bhéara who appears in the form of either a beautiful girl with white hair or a pure white sheep. The Barae are split between three different groups, the first group is comprised of mostly deerkin. They are nomads who travel all across the land and make temporary livings in woodlands, or forests. They have been a very neutral party among the 3 groups and have had very little if not no wars or infighting throughout the years.
The second group which make their homes and villages on the sides of mountains are the goatkin. They live a solitary life in the mountains where they live, being miners and farmers they produce a lot of the crafts and more valuable materials for the Barae kingdom. While the third and last of the three groups consists mostly of ramkin and sheepkin it is also the main hub for their race's entire kingdom. Housing the monarch of their people, most of their schools, and as well as their more important facilities. The whole and very large city act as a hub as stated earlier, housing most of the more wealthier folk and other buildings. While surrounding the outside of the city, are many houses as well as farmland plots for most of the Barae people to live in. Most of the Barae kingdom as a whole is littered with many small villages and towns. This is due to their land consisting of many vast open plains, and littered with forests as well as mountains. This makes it somewhat difficult to traverse for normal people, causing most foreign travelers trouble when traveling around.
The Barae have had a few scuffles with dragonborn, and a few with orcs or half-orcs through the years, but for the most part they generally ignore most if not all races. While having most outside dramas ignored, the Barae themselves have had many cases of infighting and civil wars. The Barae have gone through many different monarchs throughout their peoples history and have had many revolutions with so many different winners as well as losers. Their own capital's construction wasn't free from such infighting and problems. The main capital of the Barae people is a large city, that was built by the third monarch of the Barae people. The project took many years to build, lots of hard labor, as well as a lot of wealth, being put towards its construction. This ended up with the monarchy's coffers becoming sparse, and then they themselves being overtaken by another party in the process. The current ruling party has been in power for about 35 years, which is the third longest time a monarch of the Barae people has ever ruled.
Society
The main bulk of the Barae are very lively free people, farming and living out their lives to the fullest for them is very important. Most Barae like to stick with down to earth-like mentalities, meaning stay with the earth, be with the earth and beliefs like that. Though they don't have many religions or even taboos the Barae believe in two things wholeheartedly above all others. The first is, that one should not fight another for no absolute reason, and that to do so is looked down upon. The second is, that no matter what all Barae were made by the goddesses of the highland plains, and that to say otherwise is grounds for severe punishment. The Barae are known as very stubborn people, in most cases when Barae are at odds with another, they butt heads. This is both figuratively, as well as literally and they are quite hard to reason with when they get angry or frustrated enough. Now this is more commonly found among ramkin and goatkin, but other Barae aren't immune to this personality trait as well and can lead to trouble when a problem needs solving. When it comes to sheepkin, or deerkin however they mostly are quite calm and reasonable. This usually means that they are the ones who end up having to fix the problems the other Barae cause.
Now it is a fact that Barae are omnivores, quite odd given their more herbivore appearance and features. But while this is true, most Barae' diets consist of breads, grains, weeds and vegetables. The Barae are also quite fond of milk as well as cheeses, which to some may seem against their supposed abstain of carnivorous dietary items, but it doesn't seem like that is the case. Barae though are known around the world that they live in, to be not only the best brewers of beer, but also the best drinkers of it. To the Barae brewing is an art form, and many of their most common fights or arguments with one another are over which brew is the best. This usually ends up into a drunken bar brawl, which is only ended until they either pass out from fighting, or the booze finally puts them out. This is the reason why most Barae have a bad reputation among other races, as being absolute drunkards and roughhousing thick skull idiots.
Barae Traits
Your Barae has the following traits;Ability Score Increase
Your Dexterity score increases by 1 and your Charisma score increases by 2.
Age
Barae mature at the same rate as humans, but they’re considered young until they reach the age of 40. On average, they live about 500 years.
Size
The Barae stand between 4 and 5 feet tall and average about 90 pounds. Your size is Medium.
Speed
Your base walking speed is 35 feet. Your speed is halved when wearing heavy armor.
Free Spirited
You receive no penalty from Difficult Terrain from naturally occurring sources such as vines, roots, rocky formations, etc.
Peaceful Upbringing
You have proficiency with a musical instrument and tool of your choice, but because of the pressure the Barae put on keeping their young out of harm's way, unless a reason is provided to define otherwise, you cannot wield weapons other than simple.
Wilden Mind
You gain proficiency with the herbalism kit and thanks to growing up in and around the wilderness, you are better than most in detecting flora and fauna, granting you advantage on nature rolls.
Herbal Expertise
Whenever you make an Intelligence (History) check related to the origin of potions, ointments or mystical rituals involving herbalism, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Languages
You can speak, read, and write Common, Dwarwish and Sylvan, with Sylvan being your mother tongue. Sylvan is heavy on whispers, prolonged vowels and clicks at the letters similar in sound to C and K, and those characteristics often times spill over into whatever other language a Barae might speak.
Previous Versions
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