Homebrew Duckfolk Species Details
Quirky, fierce, and full of unexpected surprises, Duckfolk are small avian creatures who walk with a waddle but carry themselves with fearless charisma.
Ability Score Increase.
Your Charisma score increases by 2. you Dexterity score increases by 1
Size.
Duckfolk are Small creatures, standing around 2 to 3 feet tall and weighing 20–30 pounds
Speed.
Bold Beyond Size.
You have advantage on Charisma checks. Despite your small stature, your fierce glare, unblinking stare, or sudden squawk can unnerve much larger foes.
Waterfowl Adaptation.
You are also naturally buoyant and do not sink in water unless you choose to.
Natural Flyer.
While your wings are not strong enough for true sustained flight, you can propel yourself through the air in short bursts.
You have a flying speed of 35 feet. If you end your turn in the air, you immediately descend safely to an unoccupied space on the ground within 5 feet of your current location. If no such space exists, you fall.
Whenever you use your flying speed during your turn, opportunity attacks against you are made with disadvantage until the start of your next turn.
Your flying speed decreases by 5 feet after each consecutive turn in which you use it (35 ft., then 30 ft., then 25 ft., and so on). This reduction continues until your flying speed reaches 5 feet.
If you spend a turn either:
- Moving only with your waddle or swimming speed, or
- Not moving at all,
your flying speed resets to 35 feet at the start of your next turn.
Peck.
You can make a natural melee weapon attack with your beak. This attack uses Dexterity for the attack and damage rolls.
Peck: Melee Weapon Attack: +[mod] to hit, reach 5 ft., one target. Hit: 1d4 + [mod] piercing damage
Languages.
You can speak, read, and write Common and one other language of your choice.
Duckfolk Traits
Quirky, fierce, and full of unexpected surprises, duckfolk are tiny avian creatures who walk with a waddle but carry themselves with fearless charisma.Ability Score Increase
Charisma Score Increase by 2
Dexterity Score Increase by 1
Bold Beyond Size
You have advantage on Intimidation checks. Despite your small stature, your fierce glare, unblinking stare, or sudden squawk can unnerve much larger foes.
Peck
You can make a natural melee weapon attack with your beak. This attack uses Dexterity for the attack and damage rolls.
Peck: Melee Weapon Attack: +[mod] to hit, reach 5 ft., one target. Hit: 1d4 + [mod] piercing damage
Natural Flyer
While your wings are not strong enough for true sustained flight, you can propel yourself through the air in short bursts.
You have a flying speed of 35 feet. If you end your turn in the air, you immediately descend safely to an unoccupied space on the ground within 5 feet of your current location. If no such space exists, you fall.
Whenever you use your flying speed during your turn, opportunity attacks against you are made with disadvantage until the start of your next turn.
Your flying speed decreases by 5 feet after each consecutive turn in which you use it (35 ft., then 30 ft., then 25 ft., and so on). This reduction continues until your flying speed reaches 5 feet.
If you spend a turn either:
- Moving only with your walking or swimming speed, or
- Not moving at all,
your flying speed resets to 35 feet at the start of your next turn.
Previous Versions
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9/9/2026 2:30:30 PM
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9/9/2026 2:39:54 PM
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9/9/2026 3:07:08 PM
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