Homebrew Avariel Species Details

This is a way to play the Avariel race in 5e

Avariel Traits

As an Avariel you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an Avariel requires special consideration by your DM.

Ability Score Increase

Your Dexterity score increases by 2, and any other score increases by 1.

Age

 Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. For Avariel whose live significantly longer than most elves they typically claim adulthood and an adult name at the exact age of 150 and can live for exactly a millennium, before they pass on the exact moment they were born 1000 years ago.

Alignment

Avariel like their elven brothers love freedom, and no freedom is quite as great as soaring through the skies, as such they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good or neutral. It is within the Avariel culture, to not interact with the world outside their enclaves in their attempt to keep their race as pure, in both bloodline and in culture, as possible.

Size

Avariel range from under 5 to over 6 feet tall and have slender but muscular builds. Your size is Medium

Speed

Your base walking speed is 30 feet.

Flight

You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

Languages

You can speak, read, and write Common, Elvish, and Celestial

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