Homebrew Fae Fairy Species Details

Fae Fairies are small, winged creatures infused with the magic of the Feywild. They are naturally charming, unpredictable and deeply connected to music and the living world. Many become wandering musicians, storytellers, tricksters and adventurers.

Fae Fairy Traits

Infused with the magic of the faewilds

Creature type

You are a Fae

Languages

You can speak, read, and write Common and Sylvan.

Size

You are small

Speed

Your walking speed is 30 feet, and you have a flying speed of 30 feet.

Fae Wings

You have a flying speed of 30 feet. You can't use this flying speed while wearing Medium or Heavy armor.

Fae Ancestry

You have advantage on saving throws you make to avoid or end the Charmed condition.
Magic can't put you to sleep.

Fae Magic

The magic of the Feywild flows through you.
You know the Druidcraft cantrip.
At character level 3, you can cast Faerie Fire once without expending a spell slot. You regain the ability to cast it this way when you finish a Long Rest.
At character level 5, you can cast Misty Step once without expending a spell slot. You regain the ability to cast it this way when you finish a Long Rest.
Charisma is your spellcasting ability for these spells.

Woodland whispers

You have proficiency in either Performance or Persuasion. Choose one when you select this species.
You can also communicate simple ideas with ordinary plants and Tiny beasts. They can understand the general meaning of your words, though they cannot necessarily communicate complex information in return.

Fae Trickery

As a Bonus Action, you magically teleport up to 15 feet to an unoccupied space you can see.
Immediately after teleporting, you become Invisible until the start of your next turn.
Once you use this trait, you can't use it again until you finish a Short or Long Rest.

Song of the Faewild

When you give a creature a Bardic Inspiration die, shimmering faerie lights surround it until the inspiration is used or expires.
If that creature uses your Bardic Inspiration die and succeeds on the roll, it can immediately move up to 10 feet without provoking Opportunity Attacks.
You can use this feature whenever you give Bardic Inspiration.

Luck of the Fae

When you fail a Charisma ability check, you can roll 1d6 and add the number rolled to the check, potentially turning the failure into a success.
You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

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