Homebrew Fox-Kin Species Details

Fox-Kin are mysterious beings whose blood carries the spirit of the fox. Clever, adaptable, and naturally curious, they are known for their ability to deceive, evade, and change their appearance. Some Fox-Kin live openly among other peoples, while others keep their true nature hidden, appearing as ordinary travelers until their supernatural abilities reveal themselves.

Every Fox-Kin possesses a Spirit Form, a transformation that brings their fox nature to the surface. Depending on their ancestry, this form might resemble a massive fox, a humanoid fox creature, or something more supernatural, with glowing eyes, multiple tails, or strange markings. Older legends claim that the oldest Fox-Kin can eventually develop additional tails as their spiritual power grows.

Fox-Kin Traits

Fox-Kin possess the instincts, adaptability, and supernatural spirit of the fox. Their bodies are naturally suited to stealth and movement, while their heightened senses allow them to notice things others might miss. Every Fox-Kin carries a mysterious fox spirit within them, granting them the ability to shift between their mortal appearance and their true fox nature. As this spirit grows stronger, so too does the Fox-Kin, unlocking abilities that blur the line between mortal creature and legendary fox spirit.

Greater Spirit

Your Fox Spirit has grown powerful enough to transform your body beyond its ordinary limits. As an action, you can enter your Greater Fox Form, causing your body to take on a more powerful, supernatural fox-like appearance. Your form may resemble a large mystical fox, a towering werefox, or another appearance that reflects your Fox Spirit.

While in Greater Fox Form:

  • Your movement speed increases by 10 feet.
  • You have advantage on Dexterity (Stealth) checks.
  • Your natural attacks count as magical for overcoming resistance and immunity.
  • You gain telepathy out to 30 feet with any creature that shares a language with you.

The transformation lasts for 10 minutes, or until you end it early as a bonus action. You can use this feature once per Long Rest.

The Fox Within โ€” Elemental Foxes

At 1st level, choose one Elemental Fox. Your choice determines the nature of your Fox Spirit and grants you a unique supernatural ability. Your Elemental Fox also influences the appearance of your Fox Form, allowing you to manifest fur, markings, eyes, tails, or magical effects associated with your chosen element.

๐Ÿ”ฅ Fire Fox

Your spirit burns with supernatural flame.

  • You gain resistance to fire damage.
  • Once on each of your turns when you hit a creature with an attack, you can deal additional fire damage equal to your proficiency bonus.

โ„๏ธ Ice Fox

Your spirit carries the cold of the frozen wilds.

  • You gain resistance to cold damage.
  • Once on each of your turns when you hit a creature with an attack, you can reduce its speed by 10 feet until the start of your next turn.

โ˜ ๏ธ Poison Fox

Your spirit carries supernatural venom.

  • You gain resistance to poison damage.
  • Once on each of your turns when you hit a creature with an attack, you can deal additional poison damage equal to your proficiency bonus.

โšก Lightning Fox

Lightning crackles beneath your fur.

  • You gain resistance to lightning damage.
  • Once on each of your turns when you hit a creature with an attack, you can deal additional lightning damage equal to your proficiency bonus.

๐ŸŒฉ๏ธ Thunder Fox

Your spirit carries the tremendous roar of thunder.

  • You gain resistance to thunder damage.
  • Once on each of your turns when you hit a creature with an attack, you can cause the creature you hit to be pushed 5 feet away from you.

๐ŸŒŠ Water Fox

Your spirit flows like an enchanted river.

  • You gain a 30-foot swimming speed.
  • You can breathe both air and water.
  • You gain resistance to cold damage.

๐ŸŒช๏ธ Wind Fox

Your spirit moves like a rushing gale.

  • Your walking speed becomes 35 feet.
  • You have advantage on saving throws against being restrained.
  • You take no damage from falling 20 feet or less.

๐Ÿชจ Earth Fox

Your spirit carries the strength and endurance of stone.

  • You gain resistance to bludgeoning damage.
  • You have advantage on saving throws against being knocked prone.

๐ŸŒ‘ Shadow Fox

Your spirit is intertwined with supernatural darkness.

  • You gain darkvision out to 60 feet.
  • You gain resistance to necrotic damage.
  • You have advantage on Dexterity (Stealth) checks made in dim light or darkness.

โœจ Radiant Fox

Your spirit shines with supernatural light.

  • You gain resistance to radiant damage.
  • You shed dim light in a 10-foot radius, which you can suppress or restore as a bonus action.
  • Once on each of your turns when you hit a creature with an attack, you can deal additional radiant damage equal to your proficiency bonus.

๐Ÿง  Psychic Fox

Your spirit touches the minds of others.

  • You gain resistance to psychic damage.
  • You can communicate telepathically with creatures within 30 feet of you, provided they understand at least one language.

๐ŸŒ€ Force Fox

Your body is infused with raw magical energy.

  • You gain resistance to force damage.
  • Once on each of your turns when you hit a creature with an attack, you can deal additional force damage equal to your proficiency bonus.

๐Ÿงช Acid Fox

Your spirit carries the corrosive power of alchemy and decay.

  • You gain resistance to acid damage.
  • Once on each of your turns when you hit a creature with an attack, you can deal additional acid damage equal to your proficiency bonus.

๐Ÿ’€ Necrotic Fox

Your spirit draws upon the mysterious power of death.

  • You gain resistance to necrotic damage.
  • Once on each of your turns when you hit a creature with an attack, you can deal additional necrotic damage equal to your proficiency bonus.

Fox-Spirit Enchantment

Your Fox Spirit grants you an innate talent for illusion and enchantment magic. You can cast Minor Illusion at will without expending a spell slot or requiring material components.

You can also cast Charm Person and Major Image once each without expending a spell slot or requiring material components. You regain the ability to cast both spells this way when you finish a Long Rest.

Spirit Companion

Your Fox Spirit gains enough strength to manifest as a supernatural fox companion. As an action, you can summon your Spirit Fox into an unoccupied space within 10 feet of you. It remains until it is reduced to 0 hit points, you dismiss it as a bonus action, or you summon it again.

Your Spirit Fox uses the statistics of a Fox, but it is considered a magical creature and is friendly to you and your companions. It understands the languages you speak but cannot speak itself. You can communicate telepathically with your Spirit Fox while it is within 100 feet of you.

If your Spirit Fox is defeated, it disappears rather than dying and can be summoned again after you finish a Long Rest.

Fox's Guile

Your Fox Spirit sharpens your instincts, allowing you to turn mistakes into opportunities. When you fail an ability check or saving throw, you can add your Proficiency Bonus to the roll, potentially turning the failure into a success.

You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Nine-Tailed Spirit

Your Fox Spirit reaches a legendary stage, manifesting nine spectral tails behind you. The tails may appear as ghostly fur, magical energy, flame, mist, shadow, or another supernatural manifestation connected to your Fox Spirit.

As a bonus action, you can manifest your nine tails for 1 minute. While they are manifested:

  • You gain a 60-foot flying speed.
  • You gain resistance to fire, cold, lightning, and psychic damage.
  • The spectral tails follow your movements and leave a supernatural trail of energy behind you.

Once you use this feature, you cannot use it again until you finish a Long Rest.

The Ancient Spirit

Your Fox Spirit awakens the ancient power buried within your soul, allowing you to temporarily transcend your mortal nature. As a bonus action, you awaken your Ancient Spirit for 10 minutes, taking on an ethereal, legendary fox-spirit appearance.

While your Ancient Spirit is awakened:

  • Spirit Step: Once on each of your turns, you can teleport up to 30 feet to an unoccupied space you can see.
  • You can become invisible as a bonus action, remaining invisible until you make an attack, cast a spell, or end the invisibility yourself.
  • You have advantage on Dexterity (Stealth), Charisma (Deception), and Charisma (Persuasion) checks.
  • Once during the transformation, you can create three illusory copies of yourself. Each copy lasts for 1 minute and mimics your movements and actions.

The transformation ends after 10 minutes, or you can end it early as a bonus action.

You can use Ancient Spirit once per Long Rest.

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