Homebrew Foxfolk Species Details

History

Long ago, a clever fox heard rumors that a very famous and powerful wizard was searching for an ancient artifact. The fox had recently been blessed with the ability to talk and so he searched for the wizard. He then led the wizard to the ancient artifact that the wizard had been searching for. The fox knew where it was because he had hidden it. In return, the fox asked for a human body. The wizard refused to turn him into a human saying that he was beautiful as he was. The fox convinced the wizard to turn the fox and his family into the first Foxfolk.

Society

Foxfolk live in hidden villages deep in forests. They typically avoid other races and only interact with them if necessary. They are seen as pickpockets and thieves to most others and are treated as such. Foxfolk hunt at night and only hunt what they need, never for sport. Foxfolk towns are filled to the brim with shops selling all sorts of goods. Foxfolks often have festivals at equinoxes and solstices that usually last for a week. Foxfolk worship the seasons and have gods according to such. At 13, all Foxfolk undergo a rite of passage, and if they succeed they are seen as an adult.

Goverment

The Foxfolk are led by the Fox King who they see as a god and they believe that the king is behind the seasons. The Fox King's palace is in the Feywild, and can only be found with the help of a Foxfolk. All Foxfolk know how to get there and many Foxfolk live there. Every year, all the Foxfolk migrate to the Feywild to celebrate their king.

Foxfolk Traits

A reclusive race of fox-like humanoids who hail from the Feywild.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Sly Nature

You are proficient in Sleight of Hand (Dexterity) and Persuasion (Charisma) checks.

Claws

You are proficient with your unarmed strikes, which deal 1d6 slashing damage on a hit.

Natural Trickster

You have advantage on saving throws against being charmed.

Feline Agility

Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Trance

You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can still dream; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a person normally gets from 8 hours of sleep.

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