Homebrew Elven Aasimar Species Details

Elven Aasimar are elves who carry a spark of the Upper Planes within their souls. Whether descended from a celestial-touched elven bloodline or born after celestial power entered their ancestry, they embody a mingling of elven fey heritage and celestial influence.

Elven Aasimar generally resemble other elves, with slender builds, angular features, and pointed ears, but subtle characteristics hint at their celestial nature. These might include metallic freckles, unusually luminous or metallic eyes, a faint radiance to the skin, or other features associated with the Upper Planes. Such signs are often subtle until an Elven Aasimar reveals their celestial nature, when their otherworldly heritage becomes unmistakable.

Their elven ancestry remains an important part of their nature. Elven Aasimar possess the keen senses, resistance to magical charm, and trance of their elven kin. Their celestial heritage grants them resistance to radiant and necrotic energies and the ability to temporarily reveal the supernatural power carried within their souls.

Elven Aasimar can arise among different elven peoples and do not constitute a single culture or society. Their customs, beliefs, languages, and identities are generally shaped by the communities in which they are raised.

Elven Aasimar Traits

Creature Type: Humanoid
Size: Medium (about 4–7 feet tall)
Speed: 30 feet

As an Elven Aasimar, you have these special traits.

Celestial Resistance

You have Resistance to Necrotic damage and Radiant damage.

Darkvision

You have Darkvision with a range of 60 feet.

Fey Ancestory

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Celestial Revelation

When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can’t do so again until you finish a Long Rest.

Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance.

Here are the transformation options:

Heavenly Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.

Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.

Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.

Keen Sense - Perception

You gain a proficiency in the Perception skill.

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