Homebrew Fairy Species Details
A Fairy is an innately unpredictable beings. They live for thousands of years and are split into subraces based on their age. Only 3 subraces are ever seen outside of their native home, the fey-wilds, by far the most common of these three is the Lesser Fairy, the most curious and mischevious of the three, they are also the youngest. Greater fairies are fewer in numbers, but are wiser and more powerful, like all their kind they always have an ulterior motive and can weave their words into a vast spiderweb to catch lesser beings off guard. Elder Fairies are hardly ever seen, and they are by far the most powerful kind seen outside of the Fey-wilds, they have been known to overturn whole settlements who threaten the woodlands which they guard zealously.
The appearance of a fairy can vary wildly, they often look not too dissimilar to elves, if with much longer ears, however, they can also take on the appearance of the wilds themselves, with skin of wood, moss, stone or even water, their appearance is as random as their personality. At the end of the day, they can look however you want
Fairy Traits
Fairies are largely random creatures that can personify whatever they wantFairy Wings
as an action spout a pair of fairy wings, they must be large enough to support your weight. You can dispell the wings as a bonus action
When your wings are materialized, you gain a fly speed twice that of your walking speed. You may hover at ten feet above the ground indefinitely if you end your turn greater than ten feet above the ground you fall vertically until you either reach the ground or the 10ft maximum flying height.
Fey Origin
You have advantage on saving throws against being charmed, and magic can’t put you to sleep. (See elven fey ancestry)
From level 2 you can cast Faerie Fire once per short rest
Home Plane
A Fairy`s home plane is the Fey Wilds thus a spell such as Banish could send you back there. To combat this you can spend a long rest bonding to a willing creature with a different home plane, it could be another character or even a pet, but it cannot be a familiar. Once this has been completed the fairy cannot lie to or otherwise deceive the creature. Provided both parties are on the same plane they can communicate telepathically and have an innate understanding of the location of their bondmate. Each person can only exist in one bond at once, and the bond can be broken in another long rest. (The Bondmate gains the custom feat "Fairy Bond" for the duration of the bond)
When a fairy is subjected to a spell which relays on your home plane to determine the effects, such as banish, both parties make the same save as required by the spell, if both fail, the Fairy`s home pane is still taken as the fey wilds. If the bondmate passes the save and the fairy doesn't the effects of the spell take home plane to be the same as your bondmate, if the fairy passes and the bondmate does not both parties are seen to have passed.
If the fairy is in a different plane to the bondmate, they can be summoned over a short rest.
The bond can be dispelled as if it were a level 9 spell. If this happens the spell does not fade immediately rather over the course of a number of hours. During this time, the bandmate can still try to protect the fairy from being banished (or something similar) but they have disadvantage.
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