Homebrew Elves (Underland) Species Details
๐๐ต๐ฟ๐ฎ๐ผ ๐ธ๐ฏ ๐ค๐ท๐ญ๐ฎ๐ป๐ต๐ช๐ท๐ญ
Elegant โข Strange โข Magically Attuned โข Wanderers
โNever trust an elf who tells you they have forgotten something. They remember everything.โ
๐๐ท๐ฝ๐ป๐ธ๐ญ๐พ๐ฌ๐ฝ๐ธ๐ป๐ ๐๐ช๐ป๐ช๐ฐ๐ป๐ช๐น๐ฑ
Underland Elves are ancient, beautiful, and just unsettling enough to make people wonder whether they were ever truly meant to belong to this world.
Unlike the graceful woodland elves of old stories, the elves of Underland carry something stranger within their blood. Their ancestors were touched by the Old Magic, a primordial force that existed long before the kingdoms of the Deck were established. That magic still lingers within them, allowing elves to sense the strange energies that seep through Underland.
Many elves become wanderers, scholars, artists, spellcasters, courtiers, merchants, or adventurers, drawn toward places where magic has gathered. Some claim they can hear whispers in enchanted objects. Others insist that certain doors hum when an elf walks past them.
Their beauty is unmistakable, but it is rarely ordinary.
Some possess porcelain-like skin, luminous eyes, naturally metallic hair, or intricate markings that shimmer when magic is nearby. Others decorate themselves with elaborate clockwork jewelry, enchanted ribbons, tiny keys, or pieces of strange machinery.
To the people of Underland, elves are often regarded with equal parts admiration and suspicion.
They are beautiful.
They are old.
And they always seem to know something they aren't telling you.
๐๐ฑ๐๐ผ๐ฒ๐ฌ๐ช๐ต ๐๐ฎ๐ผ๐ฌ๐ป๐ฒ๐น๐ฝ๐ฒ๐ธ๐ท
Underland Elves retain the slender, graceful forms associated with their kind, but their appearance can vary wildly from one individual to another.
๐๐น๐น๐ฎ๐ช๐ป๐ช๐ท๐ฌ๐ฎ
Most elves stand between 5 and 6ยฝ feet tall, with slender or athletic builds.
Their skin can range from ordinary human tones to unusual shades such as:
- Porcelain white
- Silver
- Pale blue
- Lavender
- Ash gray
- Warm bronze
- Deep violet
- Soft green
Some elves possess skin that appears almost translucent in certain light.
Their eyes are perhaps their most distinctive feature. Common colors include violet, silver, gold, emerald, crimson, and deep blue. Some elves have eyes that glow faintly in darkness or become brighter when they encounter magic.
๐๐ช๐ฒ๐ป
Elven hair is often unusually striking.
Common colors include:
- Black
- White
- Silver
- Pale gold
- Blue
- Violet
- Rose
- Copper
Some elves possess naturally metallic hair, with individual strands resembling fine silver wire, gold thread, or polished copper.
๐ฃ๐ฑ๐ฎ ๐ค๐ท๐ผ๐ฎ๐ฝ๐ฝ๐ต๐ฒ๐ท๐ฐ ๐๐ฎ๐ช๐พ๐ฝ๐
Underland elves often possess one feature that makes them unmistakably otherworldly.
A character might have:
- Eyes with no visible pupils
- A faint glow beneath their skin
- Metallic freckles
- Clockwork-like patterns across their body
- Naturally pointed teeth
- Long, delicate fingers
- Hair that moves without wind
- A reflection that behaves strangely
- A faint magical scent
- A heartbeat that is unusually quiet
- Ears decorated with naturally occurring markings
- Shadows that move a fraction of a second too late
These traits are harmless, but they can make elves appear unsettling to other peoples.
๐๐ฐ๐ฒ๐ท๐ฐ
Elves mature physically at roughly the same rate as humans during childhood but enter adulthood later.
Most Underland Elves are considered adults around 100 years old.
They can live for several centuries, with some exceptionally ancient elves reaching 700 years or more.
Age does not always appear on an elf's face. An elf who is several hundred years old may look no older than someone in their thirties.
๐๐ฝ๐ฝ๐ฒ๐ฝ๐พ๐ญ๐ฎ๐ผ ๐ช๐ท๐ญ ๐๐ฑ๐ฒ๐ต๐ธ๐ผ๐ธ๐น๐ฑ๐ฒ๐ฎ๐ผ
Elves tend to view Underland differently from younger races.
They remember things.
Sometimes, they remember things that everyone else has forgotten.
๐๐ฎ๐ถ๐ธ๐ป๐
Elves place tremendous importance on memory.
A promise made to an elf may be remembered for centuries.
An insult may be remembered just as long.
Many elven families maintain elaborate records of their ancestors, important events, magical discoveries, and old bargains.
๐๐พ๐ป๐ฒ๐ธ๐ผ๐ฒ๐ฝ๐
Elves are naturally curious about strange things.
A locked door may intrigue them more than an open one.
A broken magical device may become an afternoon project.
A mysterious stranger may become the subject of weeks of investigation.
Their curiosity frequently leads them into places they probably should not be.
๐ฃ๐ฑ๐ฎ ๐๐ต๐ญ ๐๐ช๐ฐ๐ฒ๐ฌ
Many elves believe that magic is not simply something a person uses.
It is something that exists around them.
They describe magic as having moods, currents, echoes, and memories.
Some elves believe the Old Magic is still alive.
Others believe it is simply waiting for someone to wake it.
๐๐พ๐ต๐ฝ๐พ๐ป๐ฎ
Elven culture is diverse, but most communities value knowledge, craftsmanship, beauty, storytelling, and magic.
๐๐ป๐ฝ
Elves often combine ancient traditions with Underland's strange technology.
Common forms of elven art include:
- Enchanted paintings
- Clockwork sculptures
- Magical music boxes
- Living gardens
- Illusionary performances
- Jewelry containing tiny moving mechanisms
- Books whose pages rearrange themselves
๐๐ฎ๐ช๐พ๐ฝ๐
Beauty is considered a form of expression rather than a measure of worth.
An elf might spend decades perfecting a particular hairstyle, piece of jewelry, spell, song, or piece of machinery.
Some elves believe the most beautiful things are those that are slightly imperfect.
๐๐ช๐ป๐ฐ๐ช๐ฒ๐ท๐ผ
Elves are particularly careful with promises.
A casual statement can sometimes be interpreted as a promise if spoken with enough intent.
Because of this, elves often choose their words carefully.
๐ก๐ฎ๐ต๐ช๐ฝ๐ฒ๐ธ๐ท๐ผ ๐๐ฒ๐ฝ๐ฑ ๐ฝ๐ฑ๐ฎ ๐๐ฒ๐ท๐ฐ๐ญ๐ธ๐ถ๐ผ
Elves can be found throughout Underland rather than belonging exclusively to one kingdom.
๐๐ป๐ฒ๐ถ๐ผ
Many elves appreciate Crims' emphasis on freedom and community.
Some serve as scholars, advisers, artisans, or wandering magical practitioners.
๐ข๐ช๐ต๐ช๐๐ฎ๐ท
Elves tend to be cautious around Salazen.
The kingdom's strict control over knowledge and magic conflicts with the elven belief that knowledge should be discovered and preserved.
๐ ๐พ๐ธ๐ป๐ช
Quora attracts many elven scholars.
Its emphasis on education, proper conduct, and peaceful debate makes it a natural home for elves interested in history, philosophy, and magic.
๐ข๐ฝ๐๐ต๐ช๐ป๐ช
Some elves serve within Stylara's military or work as magical specialists.
Others find the kingdom's martial culture fascinating, particularly the combination of strategy, discipline, and magical technology.
๐ฃ๐ฑ๐ฎ ๐๐ช๐ป๐ญ๐ฎ๐ท๐ผ
Elves often feel an unusual connection to the Gardens.
Many believe the plants there recognize their Old Magic.
Some elven families maintain ancient gardens that have been tended for generations.
๐ฃ๐ฑ๐ฎ ๐๐ต๐ญ ๐๐ช๐ฐ๐ฒ๐ฌ
No elf can completely explain what the Old Magic is.
Some believe it predates the kingdoms.
Others believe it existed before Underland itself.
Whatever its origin, traces of it remain within elven blood.
This connection can manifest in strange ways.
An elf may:
- Sense nearby magic
- Recognize ancient enchantments instinctively
- Experience dreams about places they have never visited
- Hear whispers from enchanted objects
- Cause magical objects to react to their presence
- Remember fragments of events they never personally witnessed
Not every elf experiences these phenomena.
Those who do often become scholars, adventurers, mystics, or people who deliberately avoid magic altogether.
๐ฃ๐ฑ๐ฎ ๐๐ป๐ฎ๐ช๐ด๐ฒ๐ท๐ฐ
The Breaking affected elven communities particularly severely.
Their sensitivity to magic allowed many elves to sense the coming disturbance before it became visible to everyone else.
Some fled.
Some tried to warn the kingdoms.
Some attempted to study the phenomenon.
Others disappeared.
After the Ink Master's escape from the Library of UM, many elves began experiencing strange magical symptoms.
Some reported hearing whispers from books.
Others developed black stains beneath their skin.
A few discovered that their reflections had begun behaving differently.
Whether these changes are caused by the Ink, the Old Magic, or something much older remains unknown.
๐๐ญ๐ฟ๐ฎ๐ท๐ฝ๐พ๐ป๐ฎ๐ป๐ผ
An Underland Elf might leave home because they:
- Want to discover the source of the Old Magic
- Are searching for a lost family member
- Were exiled from an elven community
- Have discovered something connected to the Breaking
- Are studying the Ink
- Want to recover an ancient artifact
- Heard a mysterious voice calling them
- Are searching for a place that appears in their dreams
- Made a bargain they now regret
- Simply became bored after several centuries of ordinary life
Some elves adventure because they are searching for answers.
Others adventure because they know exactly what the answer is and are terrified of finding it.
๐ก๐ช๐ฌ๐ฒ๐ช๐ต ๐ฃ๐ป๐ช๐ฒ๐ฝ๐ผ
๐๐ต๐ฟ๐ฎ๐ท ๐๐ฐ๐ฒ๐ต๐ฒ๐ฝ๐
Your walking speed is 30 feet.
๐๐ช๐ป๐ด๐ฟ๐ฒ๐ผ๐ฒ๐ธ๐ท
Accustomed to the strange lights and deep shadows of Underland, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
๐๐ต๐ญ ๐๐ช๐ฐ๐ฒ๐ฌ
You have proficiency in Arcana.
Additionally, you can sense the presence of active magic within 30 feet of you. This does not tell you what spell, item, or magical effect is present, only that magic exists nearby.
๐๐ฎ๐ ๐๐ท๐ฌ๐ฎ๐ผ๐ฝ๐ป๐
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
๐ค๐ท๐ญ๐ฎ๐ป๐ต๐ช๐ท๐ญ ๐ก๐ฎ๐ฏ๐ต๐ฎ๐๐ฎ๐ผ
You have proficiency in one of the following skills of your choice:
Insight, Investigation, Perception, or History.
๐๐ต๐ญ ๐๐ช๐ฐ๐ฒ๐ฌ ๐๐ต๐ช๐ป๐ฎ
When you fail a saving throw against a spell or magical effect, you can briefly draw upon the Old Magic to reroll the saving throw.
You must use the new roll.
Once you use this trait, you cannot use it again until you finish a Long Rest.
๐๐ช๐ถ๐ฎ๐ผ
Elven names tend to sound musical, ancient, or unusual to the other peoples of Underland.
Some families preserve names that have existed for hundreds of generations, while others deliberately create new names.
๐๐ช๐ผ๐ฌ๐พ๐ต๐ฒ๐ท๐ฎ ๐๐ช๐ถ๐ฎ๐ผ
Aelar, Caelen, Eryndor, Faelar, Lorien, Maelis, Naeris, Oryn, Sylvar, Thalion, Vaelis, Zephren
๐๐ฎ๐ถ๐ฒ๐ท๐ฒ๐ท๐ฎ ๐๐ช๐ถ๐ฎ๐ผ
Aelira, Elowen, Elaria, Isolde, Lirael, Maevra, Nysera, Orielle, Seraphine, Sylvara, Vaelith, Yvaine
๐ค๐ท๐ฒ๐ผ๐ฎ๐ ๐๐ช๐ถ๐ฎ๐ผ
Aeris, Cael, Elian, Evren, Lumen, Neris, Ori, Raven, Sable, Solen, Vesper, Wren
๐๐ช๐ถ๐ฒ๐ต๐ ๐๐ช๐ถ๐ฎ๐ผ
Vaelthorne, Moonmere, Silverglass, Evernight, Starweave, Duskmere, Thornveil, Ashvale, Blackbriar, Brightwater, Dreamspire, Hollowmere
๐ฃ๐ฒ๐ฝ๐ต๐ฎ๐ผ
Some elves earn titles instead of traditional surnames.
Examples include:
The Silver-Tongued
The Clockmaker
The Dreamer
The Unremembered
The Ink-Touched
The Last of Their House
The Moonlit
The Keeper of Keys
The Unseeing
The One Who Remembers
Elves (Underland) Traits
Elves possess an innate sensitivity to magic, heightened senses, and an otherworldly grace inherited from the Old Magic. Their connection to Underland's strange energies allows them to perceive and interact with magic in ways other species cannot.
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