Homebrew Copper Half-Dragon Species Details
Many Dragons are not only fearsome beasts, but renowned masters of magic as well. As such, it is not uncommon for one to change shape and walk among the masses, or even take a mortal lover. The children of such unions are known as Half Dragons. Not quite as monstrous looking as the Dragonborn, but still very much recognizable due to its draconic traits.
Proud Dragon Heritage
Half Dragons look very similar to their mortal parent, except for the horns and partial scales that cover their bodies, as well as their draconic legs and and long tails. However, Half Dragons are more known for their dangerous elemental breaths, as well as the gift of transformation. While only a few Half Dragons can eventually ascend to True Dragonhood,
some have been gifted with a "lesser" form that allows them
a burst of power as well as the gift of flight for a short
period of time.
Half Dragons color patterns are similar to their
draconic parent, and in the case of two Half-Dragons
having children the child will often be born in a color
scheme of either parent. Though occasionally they
instead look like one of the other draconic ancestors of
the parents, as Half Dragons are strongly drawn to one
another and known to quickly make families and
communities. They are tall and strongly built, with males
often standing close to 6 and a half feet tall and being taller and heavier than females. They also gain an advantage based on which draconic heritage is more dominant for them.
Copper Half-Dragon Traits
DragonBreath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases by an additional 1d6 at 6th level, 11th level, and 16th level.
After you use your breath weapon, you can't use it again until it's recharged. At the start of your turn, roll a d6. On a 6, you regain the use of your breath weapon. Otherwise, your breath weapon recharges after 1 minute.
Ability Score Increase
Increase Charisma by 2 and Strength by 1
Playful Host
You have proficiency in Performance, and you know the vicious mockery cantrip. Charisma is your spell casting ability for this spell.
Previous Versions
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