Homebrew (HB) squirrel guy v2 Species Details

There are two kinds of societies in the squirrelfolk's world, they are almost polar opposites.

Town squirrelfolk tend to have an easier life, despite the hardships of trying to fit into a world of larger creatures. They make themselves into fast talking merchants, or messengers of important people, earning coins to buy food for their families. They tend to stay inside towns, having grown up hearing horror stories about the creatures of the wild. Town squirrelfolk families are close-knit and tend to live together in one house, usually consisting of grandparents, parents and up to three pups for each couple of parents. Though they tend to live right on top of each other, they would not have it any other way.

Wild squirrelfolk tend to have a harder life, forging and fighting for each day. At a young age these squirrelfolk are taught about the dangers of the wild that they live in, and how to fight, or avoid them all together and to be independent. Seeing this society is rare as they aren't very trusting of outsiders, they tend to go into hiding when seeing a stranger. Growing up in forests or woods these Squirrels see a lot of customs in towns as foreign and strange. Wild squirrelfolk families tend to be more spread out as they are territorial, most homes consist of singles or parents and up to three pups which leave as soon as they're adults to find their own section of the woods to inhabit.

Source:  5esrd .com

(HB) squirrel guy v2 Traits

Squirrel has the following traits

Ability Score increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1

Darkvision

This creature has darkvision out to a range of 60 feet

Animal Mind

Although you are humanoid, you can add your proficiency bonus to saving throws against any effect that normally renders only humanoids charmed or frightened. If you have proficiency in such a saving throw, your proficiency bonus is doubled for these purposes.

Cheek pouches

You have cheek pouches in which you can stow objects no larger than half a cubic foot and weighing no more than 1 pound. You can add your proficiency bonus to Dexterity (Sleight of Hand) checks to hide such an item in your cheek pouches. If you have proficiency in Sleight of Hand, your proficiency bonus is doubled for these purposes.

Tree Climber

You have proficiency in the Acrobatics and Athletics skills. When you attempt a check with either skill to balance, climb, or jump, you can roll ld4 and add the result to your total.

Languages

You can speak read and write in common, and are able to communicate with most animals

size

Small (2-4ft)

Light Squirrel

as a squirrel, you're not heavy enough to take serious damage from falling unless you land directly on your head.

 

When taking damage from a fall, you may choose to roll a d20 check, after level 10 you may add your dex modifier

if you roll above a 15 you take no damage

if you roll between a 5 and 14 the damage does not exceed 2d6 (if already lower it does not go up)

if you roll below a five you take full damage

Previous Versions

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